The two files in the OpenEXR sample images collection use 32-bit floats
for the Z channel and store world-space Z distances. All Z values are
positive. For pixels that are infinitely far away the Z channel contains
a positive floating-point infinity.
Paul Miller wrote:
On 3/14/2012 1:51 PM, Christian Bloch wrote:
'Z' layer seems to be the de-facto standard, analog to the single
channel 'A' for Alpha, but as full-float buffer. That's what I
scripted into the output pipeline here at EdenFX, and it drops right
into the correct slot in Fusion.
Thanks. Already have it hooked up in my I/O module. I don't suppose
there is any standard to the depth range? Or is it common to have a
scale/bias somewhere in each application?
_______________________________________________
Openexr-devel mailing list
Openexr-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/openexr-devel
_______________________________________________
Openexr-devel mailing list
Openexr-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/openexr-devel