The two files in the OpenEXR sample images collection use 32-bit floats
for the Z channel and store world-space Z distances.  All Z values are
positive.  For pixels that are infinitely far away the Z channel contains
a positive floating-point infinity.

Paul Miller wrote:
On 3/14/2012 1:51 PM, Christian Bloch wrote:
'Z' layer seems to be the de-facto standard, analog to the single channel 'A' for Alpha, but as full-float buffer. That's what I scripted into the output pipeline here at EdenFX, and it drops right into the correct slot in Fusion.

Thanks. Already have it hooked up in my I/O module. I don't suppose there is any standard to the depth range? Or is it common to have a scale/bias somewhere in each application?


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