I like the idea of .dxr as well, but apparently it's the file extension of a protected Macromedia/Adobe director file.
On Wed, Jul 18, 2012 at 9:59 AM, Hugh Macdonald <hugh.macdon...@nvizible.com> wrote: > Having not really thought about it until this point, my gut instinct would > be .dxr instead .zxr. > > .zxr implies to me that it's just an EXR with a z-depth channel, whereas > deep data is far more than this... > > Hugh Macdonald > nvizible – VISUAL EFFECTS > > +44(0) 20 3167 3860 > +44(0) 7773 764 708 > > www.nvizible.com > > > > > On 18 July 2012 09:27, Ollie Harding <o...@dneg.com> wrote: >> >> Thanks for that info Peter. >> >> We've been considering .zxr (preferred) or .dxr to keep in line with the >> .*xr convention (.exr, and .sxr for stereo). Keeping the .*xr would be >> helpful in maintaining consistency in identifying OpenEXR files, as compared >> to other deep formats which will also be floating around our pipeline (e.g. >> .dtex or .dshd from PRMan). >> >> Do either .zxr or .dxr seem like a good call? >> >> Cheers, >> >> >> Ollie Harding >> Double Negative Visual Effects >> >> >> ________________________________ >> >> From: "Peter Hillman" <pet...@wetafx.co.nz> >> To: openexr-devel@nongnu.org >> Sent: Wednesday, 18 July, 2012 8:23:00 AM >> Subject: Re: [Openexr-devel] Established deep data file extension? >> >> >> I think it does make sense to use a different extension to distinguish >> deep images from normal EXR images to trigger different actions on >> reading and writing the data. >> >> We'll stick with "odz" (OpenEXR-DeepZ) for deep exrs for the time being, >> as our pipeline has been doing that for a few years now, but we could be >> persuaded to shift to another convention! >> >> Peter >> >> >> On 17/07/12 21:57, Ollie Harding wrote: >> > Hi, >> > >> > We're putting together our deep compositing pipeline using OpenEXR v2, >> > and need to settle on a file extension for our deep files. Are there >> > any established extensions out there which would be worth us adopting? >> > >> > Thanks, >> > >> > Ollie Harding >> > Double Negative Visual Effects >> > >> >> _______________________________________________ >> Openexr-devel mailing list >> Openexr-devel@nongnu.org >> https://lists.nongnu.org/mailman/listinfo/openexr-devel >> >> >> >> _______________________________________________ >> Openexr-devel mailing list >> Openexr-devel@nongnu.org >> https://lists.nongnu.org/mailman/listinfo/openexr-devel >> > > > D I S C L A I M E R : This email and any files transmitted with it are > intended solely for the intended addressee, and may contain confidential > information or material protected by law, copyright or other legislation. > If you have received this message in error, please return it to the sender > or notify the sender by calling +44 (0)20 3167 3860, and immediately and > permanently delete it. You should not copy it or use it for any purpose, nor > disclose its contents to any other person. Only the intended recipient may > place any reliance upon it. Nvizible Limited accepts no responsibility or > liability for emails sent by its employees or personnel which are not sent > in the course of its business or that of its clients. > > Nvizible Limited, 3 Richfield Avenue, Richfield Place, Reading, Berkshire, > RG1 8EQ . Registered in England & Wales with Company Number: 6900121 > > _______________________________________________ > Openexr-devel mailing list > Openexr-devel@nongnu.org > https://lists.nongnu.org/mailman/listinfo/openexr-devel > -- Jon Wadelton, Nuke Product Manager. The Foundry, 6th Floor, Communications Building 48 Leicester Square London, WC2H 7LT, Tel: +44 (0)20 7968 6828 • Fax: +44 (0)20 7930 8906• Web: www.thefoundry.co.uk The Foundry Visionmongers Ltd • Registered in England and Wales No: 4642027 _______________________________________________ Openexr-devel mailing list Openexr-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/openexr-devel