On 10/30/2012 4:29 PM, Paul Miller wrote:
On 10/30/2012 3:57 PM, Piotr Stanczyk wrote:
Hey - I've not seen that before ... I'll see if I can replicate that
at our end.

Are you writing scanlines or tiles?

Scanlines. Seems to be in the ZIP compression. When I turn off
compression it runs nearly as fast as 1.4. I haven't fiddled with the
other compression options.

I'm not sure if enabling threads will make a difference. I'm pretty much
using the default constructors for everything.

Thinking I may have built the library with the wrong optimization
settings, I went back and kicked everything up a notch, but it's still
quite a bit slower. Checked on both Linux and Windows.

Thanks for checking, Piotr.

Ok I nailed it down. My new exporter is converting the alpha to 4 channels and saving all 4 channels. 4x slower, duh. Sorry for the false alarm.


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