There's no harm in calling insertSampleCountSlice multiple times - it should be efficient, as it doesn't search a map to find the channel you are inserting, as regular channels do.

You should be able to do this:
Slice sampleCountSlice( UINT , mybase , ... );
buffer.insertSampleCountSlice( sampleCountSlice );

sampleCountSlice.base = mynewbase;
buffer.insertSampleCountSlice( sampleCountSlice );






On 08/10/13 10:33, Richard Hadsell wrote:
Why is there only a const function DeepFrameBuffer::getSampleCountSlice() that returns a 'const Slice &'?

I want to allocate a sample count buffer that only spans a single tile, and then modify the slice for each tile that I read one at a time. This works fine for channel slices that I access using findSlice. Is it safe to const_cast the return from getSampleCountSlice, or is there a fundamental reason why I cannot modify that slice's base?



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