Thanks. That seems like a reasonable workaround. If it is okay to modify the _sampleCounts Slice that way, I guess it would be safe to expose a non-const pointer or reference to it. Is there any chance this could get into future release? It would be
more efficient than saving a copy of the Slice or constructing a new one for each change.
On 10/07/2013 06:29 PM, Peter Hillman wrote:
There's no harm in calling insertSampleCountSlice multiple times - it should be
efficient, as it doesn't search a map to find the channel you are inserting, as
regular channels do.
You should be able to do this:
Slice sampleCountSlice( UINT , mybase , ... );
buffer.insertSampleCountSlice( sampleCountSlice );
sampleCountSlice.base = mynewbase;
buffer.insertSampleCountSlice( sampleCountSlice );
On 08/10/13 10:33, Richard Hadsell wrote:
Why is there only a const function DeepFrameBuffer::getSampleCountSlice() that
returns a 'const Slice &'?
I want to allocate a sample count buffer that only spans a single tile, and then modify the slice for each tile that I read one at a time. This works fine for channel slices that I access using findSlice. Is it safe to const_cast the return from
getSampleCountSlice, or is there a fundamental reason why I cannot modify that slice's base?
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