Thanks. That seems like a reasonable workaround. If it is okay to modify the _sampleCounts Slice that way, I guess it would be safe to expose a non-const pointer or reference to it. Is there any chance this could get into future release? It would be more efficient than saving a copy of the Slice or constructing a new one for each change.

On 10/07/2013 06:29 PM, Peter Hillman wrote:
There's no harm in calling insertSampleCountSlice multiple times - it should be 
efficient, as it doesn't search a map to find the channel you are inserting, as 
regular channels do.

You should be able to do this:
Slice sampleCountSlice( UINT , mybase , ... );
buffer.insertSampleCountSlice( sampleCountSlice );

sampleCountSlice.base = mynewbase;
buffer.insertSampleCountSlice( sampleCountSlice );

On 08/10/13 10:33, Richard Hadsell wrote:
Why is there only a const function DeepFrameBuffer::getSampleCountSlice() that 
returns a 'const Slice &'?

I want to allocate a sample count buffer that only spans a single tile, and then modify the slice for each tile that I read one at a time. This works fine for channel slices that I access using findSlice. Is it safe to const_cast the return from getSampleCountSlice, or is there a fundamental reason why I cannot modify that slice's base?

_______________________________________________
Openexr-devel mailing list
Openexr-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/openexr-devel


_______________________________________________
Openexr-devel mailing list
Openexr-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/openexr-devel

Reply via email to