Hi Chien, Thank you.
IMPOV, the patch attached RT-29527 isn't enough. Depending on circumstances, both REPEAT and CLAMP_TO_EDGE are needed. Kensuke 2013/8/28 Chien Yang <chien.y...@oracle.com>: > Hi Kensuke, > > Both are known issues that we have tentative plan to address in FX 8. > Here are the links for you to track their status: > > https://javafx-jira.kenai.com/browse/RT-29527 > https://javafx-jira.kenai.com/browse/RT-28874 > > BTW, please note the limitation of applying opacity on Group node with 3D > transform children or 3D shapes: > > * There is a known limitation of mixing opacity < 1.0 with a 3D > Transform. > * Opacity/Blending is essentially a 2D image operation. The result of > * an opacity < 1.0 set on a {@link Group} node with 3D transformed > children > * will cause its children to be rendered in order without Z-buffering > * applied between those children. > > Thanks, > - Chien > > > On 8/27/2013 1:10 AM, Kensuke Matsuzaki wrote: >> >> Hi, >> >> - Is there any way to set a texture WrapMode? >> Default settings are hard-coded to WrapMode.CLAMP_TO_EDGE >> in com.sun.prism.d3d.D3DResourceFactory. Can I set this to another mode? >> >> - How to add transparent TriangleMesh? >> When a scere is below >> * Scene >> * Group >> * MeshView >> * MeshView >> * MeshView >> >> "MeshView.setOpacity(0.5)" and >> "PhongMaterial.setSpecularColor(Color.rgb(30, 30, 30, 0.5))" do not >> affect, >> and "Group.setOpacity(0.5)" seems broken. >> >> Thanks in advance. >> >> Kensuke > >