Depending on circumstances, both REPEAT and CLAMP_TO_EDGE are needed.

We do not plan to add this control in FX 8, but will consider doing so in a future release.

-- Kevin


Kensuke Matsuzaki wrote:
Hi Chien,

Thank you.

IMPOV, the patch attached RT-29527 isn't enough.
Depending on circumstances, both REPEAT and CLAMP_TO_EDGE are needed.

Kensuke

2013/8/28 Chien Yang <chien.y...@oracle.com>:
Hi Kensuke,

    Both are known issues that we have tentative plan to address in FX 8.
Here are the links for you to track their status:

https://javafx-jira.kenai.com/browse/RT-29527
https://javafx-jira.kenai.com/browse/RT-28874

BTW, please note the limitation of applying opacity on Group node with 3D
transform children or 3D shapes:

     * There is a known limitation of mixing opacity < 1.0 with a 3D
Transform.
     * Opacity/Blending is essentially a 2D image operation. The result of
     * an opacity < 1.0 set on a {@link Group} node with 3D transformed
children
     * will cause its children to be rendered in order without Z-buffering
     * applied between those children.

Thanks,
- Chien


On 8/27/2013 1:10 AM, Kensuke Matsuzaki wrote:
Hi,

- Is there any way to set a texture WrapMode?
Default settings are hard-coded to WrapMode.CLAMP_TO_EDGE
in com.sun.prism.d3d.D3DResourceFactory. Can I set this to another mode?

- How to add transparent TriangleMesh?
When a scere is below
* Scene
   * Group
     * MeshView
     * MeshView
     * MeshView

"MeshView.setOpacity(0.5)" and
"PhongMaterial.setSpecularColor(Color.rgb(30, 30, 30, 0.5))" do not
affect,
and "Group.setOpacity(0.5)" seems broken.

Thanks in advance.

Kensuke

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