Depending on circumstances, both REPEAT and CLAMP_TO_EDGE are needed.
We do not plan to add this control in FX 8, but will consider doing so in a future release.
-- Kevin Kensuke Matsuzaki wrote:
Hi Chien, Thank you. IMPOV, the patch attached RT-29527 isn't enough. Depending on circumstances, both REPEAT and CLAMP_TO_EDGE are needed. Kensuke 2013/8/28 Chien Yang <[email protected]>:Hi Kensuke, Both are known issues that we have tentative plan to address in FX 8. Here are the links for you to track their status: https://javafx-jira.kenai.com/browse/RT-29527 https://javafx-jira.kenai.com/browse/RT-28874 BTW, please note the limitation of applying opacity on Group node with 3D transform children or 3D shapes: * There is a known limitation of mixing opacity < 1.0 with a 3D Transform. * Opacity/Blending is essentially a 2D image operation. The result of * an opacity < 1.0 set on a {@link Group} node with 3D transformed children * will cause its children to be rendered in order without Z-buffering * applied between those children. Thanks, - Chien On 8/27/2013 1:10 AM, Kensuke Matsuzaki wrote:Hi, - Is there any way to set a texture WrapMode? Default settings are hard-coded to WrapMode.CLAMP_TO_EDGE in com.sun.prism.d3d.D3DResourceFactory. Can I set this to another mode? - How to add transparent TriangleMesh? When a scere is below * Scene * Group * MeshView * MeshView * MeshView "MeshView.setOpacity(0.5)" and "PhongMaterial.setSpecularColor(Color.rgb(30, 30, 30, 0.5))" do not affect, and "Group.setOpacity(0.5)" seems broken. Thanks in advance. Kensuke
