Depending on circumstances, both REPEAT and CLAMP_TO_EDGE are needed.
We do not plan to add this control in FX 8, but will consider doing so
in a future release.
-- Kevin
Kensuke Matsuzaki wrote:
Hi Chien,
Thank you.
IMPOV, the patch attached RT-29527 isn't enough.
Depending on circumstances, both REPEAT and CLAMP_TO_EDGE are needed.
Kensuke
2013/8/28 Chien Yang <chien.y...@oracle.com>:
Hi Kensuke,
Both are known issues that we have tentative plan to address in FX 8.
Here are the links for you to track their status:
https://javafx-jira.kenai.com/browse/RT-29527
https://javafx-jira.kenai.com/browse/RT-28874
BTW, please note the limitation of applying opacity on Group node with 3D
transform children or 3D shapes:
* There is a known limitation of mixing opacity < 1.0 with a 3D
Transform.
* Opacity/Blending is essentially a 2D image operation. The result of
* an opacity < 1.0 set on a {@link Group} node with 3D transformed
children
* will cause its children to be rendered in order without Z-buffering
* applied between those children.
Thanks,
- Chien
On 8/27/2013 1:10 AM, Kensuke Matsuzaki wrote:
Hi,
- Is there any way to set a texture WrapMode?
Default settings are hard-coded to WrapMode.CLAMP_TO_EDGE
in com.sun.prism.d3d.D3DResourceFactory. Can I set this to another mode?
- How to add transparent TriangleMesh?
When a scere is below
* Scene
* Group
* MeshView
* MeshView
* MeshView
"MeshView.setOpacity(0.5)" and
"PhongMaterial.setSpecularColor(Color.rgb(30, 30, 30, 0.5))" do not
affect,
and "Group.setOpacity(0.5)" seems broken.
Thanks in advance.
Kensuke