Hi Tomas,
Am 14.10.2013 um 14:31 schrieb tomas.brandalik <tomas.branda...@oracle.com>: > Hi Matthias, > cool, I'm surprised you we're able to run it on emulator. I run on device not > on emulator for a long time. There wasn't opengl extension > GL_EXT_texture_format_BGRA8888 in emulator. But that could have changed > overtime. well, this is probably not an coinsidence. I have seen your BGRA8888 quirk, but this doesn't apply to Android actually. I fixed it like someone fixed it for iOS: public boolean isFormatSupported(PixelFormat format) { GLFactory glFactory = ES2Pipeline.glFactory; switch (format) { case BYTE_RGB: case BYTE_GRAY: case BYTE_ALPHA: case MULTI_YCbCr_420: return true; case BYTE_BGRA_PRE: case INT_ARGB_PRE: if (glFactory.isGL2() || PlatformUtil.isIOS() || PlatformUtil.isAndroid()) { > Regarding events: yes there seems to be a problem which I haven't discovered. > I've pushed multitouch support and broke touch events on dalvik. I will fix > that soon. It would be great, if you could pass the changes to me as well, since I have a backport (java6) from a backport(java7) running over here ;) Otherwise, it could take a while. > In order to replace t2k there is freetype library for fonts and glyphs access > and harfbuzz for layouting available among system libraries. Although google > discourages to use them since they aren't part of public api. It can bring > all sorts of compatibility problems (harfbuzz implementation has changed in > recent android releases for example). Yes try pango if you have time to spare > and share results please. Hhm, this sounds like quite some work. Pango would probably the fastest way to do. Do you know where I have to place it? regards Matthias