Hi Tomas,
I couldn't stand to merge it by hand ;) I merged the changes from RT-32802 into my backport. Unfortunately, it still crashes: 10-15 08:59:47.182: INFO/GLASS(3644): JNI call notifyTouchEvent 10-15 08:59:47.202: INFO/GLASS(3644): Window 1[0x2a41a138] isVisible=true, state=NORMAL 10-15 08:59:47.202: INFO/GLASS(3644): Absolute coordinates 542,414 are on window 1[0x2a41a138] as relative coordinates 670,292 10-15 08:59:47.202: INFO/GLASS(3644): Returning focused window 1[0x2a41a138] 10-15 08:59:47.202: ERROR/dalvikvm(3644): ERROR: detaching thread with interp frames (count=42) 10-15 08:59:47.213: INFO/dalvikvm(3644): "main" prio=5 tid=1 RUNNABLE 10-15 08:59:47.213: INFO/dalvikvm(3644): | group="main" sCount=0 dsCount=0 obj=0x414c5578 self=0x2a00d090 10-15 08:59:47.222: INFO/dalvikvm(3644): | sysTid=3644 nice=0 sched=0/0 cgrp=apps handle=1073811452 10-15 08:59:47.222: INFO/dalvikvm(3644): | state=R schedstat=( 6545290672 1534059118 8044 ) utm=610 stm=44 core=0 10-15 08:59:47.252: INFO/dalvikvm(3644): at com.oracle.dalvik.FXActivity$InternalSurfaceView.onMultiTouchEventNative(Native Method) 10-15 08:59:47.252: INFO/dalvikvm(3644): at com.oracle.dalvik.FXActivity$InternalSurfaceView.dispatchTouchEvent(FXActivity.java:234) Do you have any idea? The error "ERROR: detaching thread with interp frames (count=42)" seems to be a thread attach/detach mistake in the code. In androidLens.c there is some ATTACH_JNI_THREAD and DTACH_JNI_THREAD code. There are two implementations. One that's filled with (*vm)-> and the other one is left blank. Currently, the macro DALVI_VM is not defined, so the code is filled. This seems to be odd to me. Actually, I tried defining DAVLIK_VM but it doesn't help. It still crashes with the sme error. regards Matthais Am 14.10.2013 um 14:31 schrieb tomas.brandalik <tomas.branda...@oracle.com>: > Hi Matthias, > cool, I'm surprised you we're able to run it on emulator. I run on device not > on emulator for a long time. There wasn't opengl extension > GL_EXT_texture_format_BGRA8888 in emulator. But that could have changed > overtime. > Regarding events: yes there seems to be a problem which I haven't discovered. > I've pushed multitouch support and broke touch events on dalvik. I will fix > that soon. > In order to replace t2k there is freetype library for fonts and glyphs access > and harfbuzz for layouting available among system libraries. Although google > discourages to use them since they aren't part of public api. It can bring > all sorts of compatibility problems (harfbuzz implementation has changed in > recent android releases for example). Yes try pango if you have time to spare > and share results please. > > good luck > -Tomas > > On 10/14/2013 01:45 PM, Matthias Hänel wrote: >> Hi Tomas, >> >> >> never mind, I found the problem over here in the simulator ;) I had to >> activate the GPU support. >> >> So, now I had to BGRA image format for Android and now I get JFX up and >> running without fonts. >> >> There are two things missing: >> 1. fonts - here we probably need to get pango working for Android >> right? >> 2. touch events - I saw that you have got a special Android proxy for the >> input stuff >> Java_com_oracle_dalvik_FXActivity_00024InternalSurfaceView_onTouchEventNative >> This seems to crash for some reason. any idea? It's not that complicated but >> it is producing a stack trace. >> >> After fixing the touch events Brickbreaker with Niklas' no-font-patch should >> work. I'd pleased to test this. >> >> >> kind regards >> Matthias >> >> >> >> Am 14.10.2013 um 12:17 schrieb Matthias Hänel <hae...@ultramixer.com>: >> >>> Hi Tomas, >>> >>> >>> since Tobi told me he had a similiar problem in the first place with the >>> iOS port and he managed to run JFX8 without font. >>> We deactivated fonts. There is some code to deactivate and after that it >>> looks like it is starting the JFX-Application. >>> >>> 10-14 06:06:49.529: INFO/GLASS(1546): glass_view_drawBegin >>> 10-14 06:06:49.529: INFO/javafx(1546): Using getAndroidNativeWindow() from >>> glass. >>> 10-14 06:06:49.579: ERROR/libEGL(1546): called unimplemented OpenGL ES API >>> 10-14 06:06:49.579: ERROR/libEGL(1546): called unimplemented OpenGL ES API >>> 10-14 06:06:49.579: ERROR/libEGL(1546): called unimplemented OpenGL ES API >>> 10-14 06:06:49.579: ERROR/libEGL(1546): called unimplemented OpenGL ES API >>> 10-14 06:06:49.579: ERROR/javafx(1546): Some video driver error or >>> programming error occurred. Framebuffer object status is invalid. (FBO - >>> 823) >>> 10-14 06:06:49.579: ERROR/libEGL(1546): called unimplemented OpenGL ES API >>> 10-14 06:06:49.579: ERROR/javafx(1546): Error creating framebuffer object >>> with TexID 1) >>> 10-14 06:06:49.599: ERROR/libEGL(1546): called unimplemented OpenGL ES API >>> 10-14 06:06:49.649: ERROR/libEGL(1546): called unimplemented OpenGL ES API >>> 10-14 06:06:49.649: ERROR/libEGL(1546): called unimplemented OpenGL ES API >>> 10-14 06:06:49.649: ERROR/libEGL(1546): called unimplemented OpenGL ES API >>> 10-14 06:06:49.649: ERROR/libEGL(1546): called unimplemented OpenGL ES API >>> 10-14 06:06:49.649: ERROR/libEGL(1546): called unimplemented OpenGL ES API >>> 10-14 06:06:49.649: ERROR/libEGL(1546): called unimplemented OpenGL ES API >>> 10-14 06:06:49.659: WARN/System.err(1546): >>> java.lang.reflect.InvocationTargetException >>> 10-14 06:06:49.669: WARN/System.err(1546): at >>> java.lang.reflect.Method.invokeNative(Native Method) >>> 10-14 06:06:49.669: WARN/System.err(1546): at >>> java.lang.reflect.Method.invoke(Method.java:525) >>> 10-14 06:06:49.709: DEBUG/dalvikvm(1546): GC_FOR_ALLOC freed 330K, 10% free >>> 4129K/4564K, paused 32ms, total 32ms >>> 10-14 06:06:49.709: WARN/System.err(1546): at >>> com.sun.prism.es2.ES2ResourceFactory.createStockShader(ES2ResourceFactory.java:253) >>> 10-14 06:06:49.709: WARN/System.err(1546): at >>> com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:227) >>> 10-14 06:06:49.709: WARN/System.err(1546): at >>> com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:485) >>> 10-14 06:06:49.709: WARN/System.err(1546): at >>> com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:418) >>> 10-14 06:06:49.709: WARN/System.err(1546): at >>> com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:351) >>> 10-14 06:06:49.709: WARN/System.err(1546): at >>> com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:116) >>> 10-14 06:06:49.709: WARN/System.err(1546): at >>> com.sun.prism.es2.ES2Graphics.clear(ES2Graphics.java:78) >>> 10-14 06:06:49.719: WARN/System.err(1546): at >>> com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:460) >>> 10-14 06:06:49.719: WARN/System.err(1546): at >>> com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:331) >>> 10-14 06:06:49.719: WARN/System.err(1546): at >>> com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:88) >>> 10-14 06:06:49.719: WARN/System.err(1546): at >>> java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:390) >>> 10-14 06:06:49.729: WARN/System.err(1546): at >>> java.util.concurrent.FutureTask.runAndReset(FutureTask.java:276) >>> 10-14 06:06:49.729: WARN/System.err(1546): at >>> com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) >>> 10-14 06:06:49.729: WARN/System.err(1546): at >>> java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080) >>> 10-14 06:06:49.729: WARN/System.err(1546): at >>> java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573) >>> 10-14 06:06:49.729: WARN/System.err(1546): at >>> com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) >>> 10-14 06:06:49.729: WARN/System.err(1546): at >>> java.lang.Thread.run(Thread.java:841) >>> 10-14 06:06:49.729: WARN/System.err(1546): Caused by: >>> java.lang.RuntimeException: Error creating vertex shader >>> 10-14 06:06:49.740: WARN/System.err(1546): at >>> com.sun.prism.es2.ES2Shader.createFromSource(ES2Shader.java:132) >>> 10-14 06:06:49.740: WARN/System.err(1546): at >>> com.sun.prism.es2.ES2Shader.createFromSource(ES2Shader.java:173) >>> 10-14 06:06:49.740: WARN/System.err(1546): at >>> com.sun.prism.es2.ES2ResourceFactory.createShader(ES2ResourceFactory.java:168) >>> 10-14 06:06:49.749: WARN/System.err(1546): at >>> com.sun.prism.shader.Texture_Color_Loader.loadShader(Texture_Color_Loader.java:47) >>> 10-14 06:06:49.749: WARN/System.err(1546): ... 19 more >>> 10-14 06:06:49.749: WARN/System.err(1546): java.lang.InternalError: Error >>> loading stock shader Texture_Color >>> 10-14 06:06:49.749: WARN/System.err(1546): at >>> com.sun.prism.es2.ES2ResourceFactory.createStockShader(ES2ResourceFactory.java:256) >>> 10-14 06:06:49.759: WARN/System.err(1546): at >>> com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:227) >>> 10-14 06:06:49.759: WARN/System.err(1546): at >>> com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:485) >>> 10-14 06:06:49.769: WARN/System.err(1546): at >>> com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:418) >>> 10-14 06:06:49.769: WARN/System.err(1546): at >>> com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:351) >>> 10-14 06:06:49.769: WARN/System.err(1546): at >>> com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:116) >>> 10-14 06:06:49.769: WARN/System.err(1546): at >>> com.sun.prism.es2.ES2Graphics.clear(ES2Graphics.java:78) >>> 10-14 06:06:49.769: WARN/System.err(1546): at >>> com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:460) >>> 10-14 06:06:49.769: WARN/System.err(1546): at >>> com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:331) >>> 10-14 06:06:49.779: WARN/System.err(1546): at >>> com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:88) >>> 10-14 06:06:49.779: WARN/System.err(1546): at >>> java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:390) >>> 10-14 06:06:49.779: WARN/System.err(1546): at >>> java.util.concurrent.FutureTask.runAndReset(FutureTask.java:276) >>> 10-14 06:06:49.779: WARN/System.err(1546): at >>> com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) >>> 10-14 06:06:49.779: WARN/System.err(1546): at >>> java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080) >>> 10-14 06:06:49.779: WARN/System.err(1546): at >>> java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573) >>> 10-14 06:06:49.779: WARN/System.err(1546): at >>> com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) >>> 10-14 06:06:49.779: WARN/System.err(1546): at >>> java.lang.Thread.run(Thread.java:841) >>> 10-14 06:06:49.779: INFO/GLASS(1546): glass_view_drawEnd >>> >>> >>> I track the error down to, compileShader in ES2Shader.java on line 130. >>> This is returning 0 from native code. >>> The native codes looks okay for me and the Android Simulator is supposed to >>> emulate OpenGL ES 2.0 correclty, so I am not sure >>> why the compileShader returns 0... >>> >>> int vertexShaderID = glCtx.compileShader(vert, true); >>> if (vertexShaderID == 0) { >>> throw new RuntimeException("Error creating vertex shader"); >>> //<<--- this Exception occours. >>> } >>> >>> I know this is the common error from the shader compiler, but this should >>> have worked for you, >>> when you started your own application. Do you have a hint, what I could >>> have been done wrong? >>> >>> I assume right now that the native build is correctly, since it is called >>> from java and it does >>> return the correct EGLContext. This assumption might be wrong. >>> >>> >>> regards >>> Matthias >>> >>> >>> >>> >>> Am 12.10.2013 um 14:04 schrieb Tomas Brandalik <tomas.branda...@oracle.com>: >>> >>>> I think that PlatformLogger initialization in CssHelper was causing >>>> problems. I had to write one. Not 100% sure though I will look at it when >>>> I'm back in the office. (Or you can comment out css processing in the >>>> node.) I was able to run without font then. >>>> >>>> -Tomas >>>> >>>> >>>> On 10/11/2013 06:22 PM, Tom Schindl wrote: >>>>> On 11.10.13 18:10, Matthias Hänel wrote: >>>>>> Hi Tomas, >>>>>> >>>>>> >>>>>> today, I took the time to investigate a little more time on this. >>>>>> >>>>>> 1. I build an entirely new openjfx78 build for android >>>>>> 2. starting this gave me several errors that lead me to the >>>>>> conclusion that I need a java6 openjfx >>>>>> 3. based on openjfx78 I ported it back to java6 (adapted gradled >>>>>> scripts, and tons of java source code) >>>>>> 4. Now it's almost running on an 18th android. All libraries are firing >>>>>> up until the CssStyleHelper >>>>>> is called with a static call to createStyleHelper. >>>>>> >>>>>> That looks like the font stuff is not in jfx78. That's why "new Font" >>>>>> returns with null and therefore >>>>> On OS-X font stuff is definately there in jfx78, but the low-level font >>>>> stuff is loaded using reflection (at least this was the cause on robovm)! >>>>> >>>>> Tom >