Totally, I think the normal process for this is to create a new OpenJDK 
project, is it not? Can you take a look at the OpenJDK bylaws and report back 
on the process? I think it would be awesome to do a port. Note that there are a 
few OpenJDK ports already which have ARM support, you might want to look there 
as a starting point?

Richard

On Nov 8, 2013, at 1:29 PM, Florian Brunner <fbrun...@gmx.ch> wrote:

> Yes, I agree, we need professional JVM ports for iOS, Android and Windows 8.
> 
> @Oracle: Could you set up the according project sites for these 3 platforms 
> on openjdk.java.net and document what exactly has to be done to port OpenJDK 
> (at least some kind of JavaFX compact profile e.g. without the AWT stack) to 
> these platforms? Also the Mercurial repository and the build should be 
> prepared.
> 
> I think if there were an easy starting point it would lower the barrier to 
> work on these ports.
> 
> -Florian
> 
> Am Donnerstag, 24. Oktober 2013, 08.41:32 schrieb Tobias Bley:
>> Hello to the community,
>> 
>> I read the last discussion about „JavaFX native look and feel“ and have to 
>> get out of my mind the following:
>> 
>> In my opinion the MAIN point is not „how to bring the native look and feel 
>> to iOS/Android“, the real MAIN issue is: we need a professional JVM(!) which 
>> works performant and reliable on iOS, Android and Windows 8! Only if we have 
>> such a JVM, developers and companies are motivated to develop real 
>> commercial apps with JavaFX and contribute stuff back to OpenJFX!
>> 
>> RoboVM is a good „prototype“. Niklas is currently one of the most important 
>> people for the JavaFX community. He and his company has build the first and 
>> one and only real solution to deploy Java and JavaFX code to the iOS 
>> platform! His work is really great! But: He is only one(!) person! This kind 
>> of complex task I would expect from big companies like Oracle, IBM, SAP or 
>> Twitter. But from this direction we don’t hear anything about it.
>> 
>> It is not enough that people like Niklas (Trillian AB) or Matthias and me 
>> (UltraMixer) are trying to bring JavaFX to iOS and Android. It’s all 
>> experimental stuff! Yes, currently we can start JavaFX apps on a real iPhone 
>> and iPad. And yes, we have managed to start JavaFX on a real Android device 
>> using the Dalvik VM. BUT: this is not a long term solution and only 
>> experimental! RoboVM on iOS uses the android class library instead of the 
>> real Java = OpenJDK. Our „JavaFX on Android“ solution uses Google Dalvik VM 
>> and the Android class library as well! So both solutions use the real Java 
>> platform (=OpenJDK)!
>> 
>> In my opinion there are only two solutions: 1) Oracle releases their JVM for 
>> iOS and Android. 2) The „community“ starts a new company who develops a 
>> professional, performant and reliable solution for „JavaFX on iOS and 
>> Android“ which contains of a JVM and the 6 degrees Felix described in his 
>> blog post, mainly native integration (API) and look and feel (skins, native 
>> controls).
>> 
>> Cheers,
>> Tobi
>> 
>> 
>> 
>> Am 23.10.2013 um 22:30 schrieb Richard Bair <richard.b...@oracle.com>:
>> 
>>> Yes, definitely.
>>> 
>>>> On Oct 23, 2013, at 11:52 AM, Scott Palmer <swpal...@gmail.com> wrote:
>>>> 
>>>> This is starting to sound like it may also partially address the issue in 
>>>> the desktop space of supplying a native surface (the heavyweight) to draw 
>>>> in that is part of the scene graph.  It may not be the ideal solution, but 
>>>> could be useful for specific use cases, like a video preview overlay. 
>>>> Would that make any sense?
>>>> 
>>>> 
>>>> Scott
>>>> 
>>>> 
>>>> 
>>>>> On Tue, Oct 22, 2013 at 7:59 PM, Richard Bair <richard.b...@oracle.com> 
>>>>> wrote:
>>>>> To do this we need to either solve the auto-layer problem in the NG nodes 
>>>>> / Glass / Quantum, or we need to ask the app developer to use SubScene 
>>>>> and put all the native stuff in a single SubScene, and all lightweight 
>>>>> content above and below it. For the short term, we could use the SubScene 
>>>>> approach ("Just be careful and don't draw lightweight on top of 
>>>>> heavyweights unless you layer an entire sub scene above them") which is 
>>>>> probably a perfectly workable solution in the short term. Then somebody 
>>>>> just needs to write a set of skins (which can be done in an external 
>>>>> project) that map various UI controls directly to native controls. This 
>>>>> approach would allow people to have completely native controls while 
>>>>> using the FX API, or they can use the lightweight controls (with Modena 
>>>>> or with an iOS 7 skin or iOS 6 skin etc).
>>>>> 
>>>>> I'm thinking about how to implement the auto-layer, and I'm not sure of 
>>>>> the best approach. It seems like you need to hook into the sync-time to 
>>>>> determine which nodes can be batched into the same layer, reusing 
>>>>> previous layers where possible. If there is a way to then setup the NG 
>>>>> peer side so that it thinks it was setup in sub scenes etc, although it 
>>>>> really wasn't, then that would leave prism out of the problem (which 
>>>>> makes this an easier thing to pull off). hmmm. SubScene itself has a 
>>>>> peer. So what I'm thinking is, suppose I have a package:
>>>>> 
>>>>> com.sun.javafx.ext.ios.controls
>>>>> 
>>>>> and in this package you have all the skins. There is also someplace in 
>>>>> here a map of skin -> sub scene peer, indicating which of the nodes is in 
>>>>> which sub scene peer ("layer"). Then when the sync takes place, a skin 
>>>>> node looks back at siblings etc to determine if it can be placed in the 
>>>>> same layer as something before it. If so, then it sets itself as a child 
>>>>> on the sub scene as needed. If not, then it creates a new sub scene peer 
>>>>> and sets itself on there and then carry on. So then it isn't sync'd to 
>>>>> the "real" scene but instead to one of these fake sub scenes that was 
>>>>> created.
>>>>> 
>>>>> The idea can be refined, but actually I think this approach might be 
>>>>> workable for doing auto-layering.
>>>>> 
>>>>> Richard
>>>>> 
>>>>> On Oct 22, 2013, at 4:10 PM, Felix Bembrick <felix.bembr...@gmail.com> 
>>>>> wrote:
>>>>> 
>>>>>> Yes, having viable implementations of both options would be ideal.
>>>>>> 
>>>>>> How long till Oracle and/or the community gets to that point? ;-)
>>>>>> 
>>>>>> 
>>>>>> On 23 October 2013 10:06, Stephen F Northover
>>>>>> <steve.x.northo...@oracle.com>wrote:
>>>>>> 
>>>>>>> Rather than arguing this point, the correct answer is to provide both 
>>>>>>> and
>>>>>>> let the application developer choose.
>>>>>>> 
>>>>>>> Do you guys know how old this argument is?  Hint: It predates Java.
>>>>>>> 
>>>>>>> Steve
>>>>>>> 
>>>>>>> 
>>>>>>> On 2013-10-22 6:17 PM, Pedro Duque Vieira wrote:
>>>>>>> 
>>>>>>>> Even the most fab skins or CSS is not going to get us away from the 
>>>>>>>> need
>>>>>>>>> to
>>>>>>>>> integrate JavaFX controls with true native controls.  As has been 
>>>>>>>>> pointed
>>>>>>>>> out, there are some native controls on both iOS and Android for which
>>>>>>>>> there
>>>>>>>>> is no JavaFX equivalent and this will always be the case.  Even if
>>>>>>>>> someone
>>>>>>>>> were to develop near identical lightweight controls in JavaFX, they 
>>>>>>>>> would
>>>>>>>>> need to behave slightly differently on iOS than they do on Android and
>>>>>>>>> vice
>>>>>>>>> versa.
>>>>>>>>> 
>>>>>>>> 
>>>>>>>> I don't think this is exactly this straight forward. Ideally you would
>>>>>>>> want
>>>>>>>> to have this kind of native behavior on every platform. But having this
>>>>>>>> native behavior involves having a different version of your app for 
>>>>>>>> each
>>>>>>>> OS
>>>>>>>> you want to deploy in, which might not be what the developers want.
>>>>>>>> Remember JavaFX is a cross platform development kit and the major 
>>>>>>>> reason a
>>>>>>>> developer would choose JavaFX over doing native mobile development is 
>>>>>>>> that
>>>>>>>> his app can run on a variety of mobile platforms: windows 8, ipad,
>>>>>>>> android,
>>>>>>>> iPhone, etc with the same code base and *MOST* importantly with much 
>>>>>>>> less
>>>>>>>> development time than building an app for each platform.
>>>>>>>> For the sake of development time an app that doesn't go against any of 
>>>>>>>> the
>>>>>>>> different platforms UX but that has the least common denominator so 
>>>>>>>> that
>>>>>>>> each user in each different platform understands the UI might be a 
>>>>>>>> better
>>>>>>>> solution for the sake of development time. One such example is the back
>>>>>>>> button that appears when you drill down a list on an ios app but 
>>>>>>>> doesn't
>>>>>>>> appear in an android app because every android phone as a physical back
>>>>>>>> button.
>>>>>>>> 
>>>>>>>> I do agree with you that there are some places where a native looking
>>>>>>>> control is ideal and doesn't involve any extra effort from the 
>>>>>>>> developer
>>>>>>>> to
>>>>>>>> customize it for the given platform like for instance comboboxs where a
>>>>>>>> kind of wheel appears where the user can choose an option, or input
>>>>>>>> controls where the native keyboard pops up.
>>>>>>>> 
>>>>>>>> Thanks, best regards,
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>> 
>>>> 
>> 
> 

Reply via email to