Totally, I think the normal process for this is to create a new OpenJDK project, is it not? Can you take a look at the OpenJDK bylaws and report back on the process? I think it would be awesome to do a port. Note that there are a few OpenJDK ports already which have ARM support, you might want to look there as a starting point?
Richard On Nov 8, 2013, at 1:29 PM, Florian Brunner <fbrun...@gmx.ch> wrote: > Yes, I agree, we need professional JVM ports for iOS, Android and Windows 8. > > @Oracle: Could you set up the according project sites for these 3 platforms > on openjdk.java.net and document what exactly has to be done to port OpenJDK > (at least some kind of JavaFX compact profile e.g. without the AWT stack) to > these platforms? Also the Mercurial repository and the build should be > prepared. > > I think if there were an easy starting point it would lower the barrier to > work on these ports. > > -Florian > > Am Donnerstag, 24. Oktober 2013, 08.41:32 schrieb Tobias Bley: >> Hello to the community, >> >> I read the last discussion about „JavaFX native look and feel“ and have to >> get out of my mind the following: >> >> In my opinion the MAIN point is not „how to bring the native look and feel >> to iOS/Android“, the real MAIN issue is: we need a professional JVM(!) which >> works performant and reliable on iOS, Android and Windows 8! Only if we have >> such a JVM, developers and companies are motivated to develop real >> commercial apps with JavaFX and contribute stuff back to OpenJFX! >> >> RoboVM is a good „prototype“. Niklas is currently one of the most important >> people for the JavaFX community. He and his company has build the first and >> one and only real solution to deploy Java and JavaFX code to the iOS >> platform! His work is really great! But: He is only one(!) person! This kind >> of complex task I would expect from big companies like Oracle, IBM, SAP or >> Twitter. But from this direction we don’t hear anything about it. >> >> It is not enough that people like Niklas (Trillian AB) or Matthias and me >> (UltraMixer) are trying to bring JavaFX to iOS and Android. It’s all >> experimental stuff! Yes, currently we can start JavaFX apps on a real iPhone >> and iPad. And yes, we have managed to start JavaFX on a real Android device >> using the Dalvik VM. BUT: this is not a long term solution and only >> experimental! RoboVM on iOS uses the android class library instead of the >> real Java = OpenJDK. Our „JavaFX on Android“ solution uses Google Dalvik VM >> and the Android class library as well! So both solutions use the real Java >> platform (=OpenJDK)! >> >> In my opinion there are only two solutions: 1) Oracle releases their JVM for >> iOS and Android. 2) The „community“ starts a new company who develops a >> professional, performant and reliable solution for „JavaFX on iOS and >> Android“ which contains of a JVM and the 6 degrees Felix described in his >> blog post, mainly native integration (API) and look and feel (skins, native >> controls). >> >> Cheers, >> Tobi >> >> >> >> Am 23.10.2013 um 22:30 schrieb Richard Bair <richard.b...@oracle.com>: >> >>> Yes, definitely. >>> >>>> On Oct 23, 2013, at 11:52 AM, Scott Palmer <swpal...@gmail.com> wrote: >>>> >>>> This is starting to sound like it may also partially address the issue in >>>> the desktop space of supplying a native surface (the heavyweight) to draw >>>> in that is part of the scene graph. It may not be the ideal solution, but >>>> could be useful for specific use cases, like a video preview overlay. >>>> Would that make any sense? >>>> >>>> >>>> Scott >>>> >>>> >>>> >>>>> On Tue, Oct 22, 2013 at 7:59 PM, Richard Bair <richard.b...@oracle.com> >>>>> wrote: >>>>> To do this we need to either solve the auto-layer problem in the NG nodes >>>>> / Glass / Quantum, or we need to ask the app developer to use SubScene >>>>> and put all the native stuff in a single SubScene, and all lightweight >>>>> content above and below it. For the short term, we could use the SubScene >>>>> approach ("Just be careful and don't draw lightweight on top of >>>>> heavyweights unless you layer an entire sub scene above them") which is >>>>> probably a perfectly workable solution in the short term. Then somebody >>>>> just needs to write a set of skins (which can be done in an external >>>>> project) that map various UI controls directly to native controls. This >>>>> approach would allow people to have completely native controls while >>>>> using the FX API, or they can use the lightweight controls (with Modena >>>>> or with an iOS 7 skin or iOS 6 skin etc). >>>>> >>>>> I'm thinking about how to implement the auto-layer, and I'm not sure of >>>>> the best approach. It seems like you need to hook into the sync-time to >>>>> determine which nodes can be batched into the same layer, reusing >>>>> previous layers where possible. If there is a way to then setup the NG >>>>> peer side so that it thinks it was setup in sub scenes etc, although it >>>>> really wasn't, then that would leave prism out of the problem (which >>>>> makes this an easier thing to pull off). hmmm. SubScene itself has a >>>>> peer. So what I'm thinking is, suppose I have a package: >>>>> >>>>> com.sun.javafx.ext.ios.controls >>>>> >>>>> and in this package you have all the skins. There is also someplace in >>>>> here a map of skin -> sub scene peer, indicating which of the nodes is in >>>>> which sub scene peer ("layer"). Then when the sync takes place, a skin >>>>> node looks back at siblings etc to determine if it can be placed in the >>>>> same layer as something before it. If so, then it sets itself as a child >>>>> on the sub scene as needed. If not, then it creates a new sub scene peer >>>>> and sets itself on there and then carry on. So then it isn't sync'd to >>>>> the "real" scene but instead to one of these fake sub scenes that was >>>>> created. >>>>> >>>>> The idea can be refined, but actually I think this approach might be >>>>> workable for doing auto-layering. >>>>> >>>>> Richard >>>>> >>>>> On Oct 22, 2013, at 4:10 PM, Felix Bembrick <felix.bembr...@gmail.com> >>>>> wrote: >>>>> >>>>>> Yes, having viable implementations of both options would be ideal. >>>>>> >>>>>> How long till Oracle and/or the community gets to that point? ;-) >>>>>> >>>>>> >>>>>> On 23 October 2013 10:06, Stephen F Northover >>>>>> <steve.x.northo...@oracle.com>wrote: >>>>>> >>>>>>> Rather than arguing this point, the correct answer is to provide both >>>>>>> and >>>>>>> let the application developer choose. >>>>>>> >>>>>>> Do you guys know how old this argument is? Hint: It predates Java. >>>>>>> >>>>>>> Steve >>>>>>> >>>>>>> >>>>>>> On 2013-10-22 6:17 PM, Pedro Duque Vieira wrote: >>>>>>> >>>>>>>> Even the most fab skins or CSS is not going to get us away from the >>>>>>>> need >>>>>>>>> to >>>>>>>>> integrate JavaFX controls with true native controls. As has been >>>>>>>>> pointed >>>>>>>>> out, there are some native controls on both iOS and Android for which >>>>>>>>> there >>>>>>>>> is no JavaFX equivalent and this will always be the case. Even if >>>>>>>>> someone >>>>>>>>> were to develop near identical lightweight controls in JavaFX, they >>>>>>>>> would >>>>>>>>> need to behave slightly differently on iOS than they do on Android and >>>>>>>>> vice >>>>>>>>> versa. >>>>>>>>> >>>>>>>> >>>>>>>> I don't think this is exactly this straight forward. Ideally you would >>>>>>>> want >>>>>>>> to have this kind of native behavior on every platform. But having this >>>>>>>> native behavior involves having a different version of your app for >>>>>>>> each >>>>>>>> OS >>>>>>>> you want to deploy in, which might not be what the developers want. >>>>>>>> Remember JavaFX is a cross platform development kit and the major >>>>>>>> reason a >>>>>>>> developer would choose JavaFX over doing native mobile development is >>>>>>>> that >>>>>>>> his app can run on a variety of mobile platforms: windows 8, ipad, >>>>>>>> android, >>>>>>>> iPhone, etc with the same code base and *MOST* importantly with much >>>>>>>> less >>>>>>>> development time than building an app for each platform. >>>>>>>> For the sake of development time an app that doesn't go against any of >>>>>>>> the >>>>>>>> different platforms UX but that has the least common denominator so >>>>>>>> that >>>>>>>> each user in each different platform understands the UI might be a >>>>>>>> better >>>>>>>> solution for the sake of development time. One such example is the back >>>>>>>> button that appears when you drill down a list on an ios app but >>>>>>>> doesn't >>>>>>>> appear in an android app because every android phone as a physical back >>>>>>>> button. >>>>>>>> >>>>>>>> I do agree with you that there are some places where a native looking >>>>>>>> control is ideal and doesn't involve any extra effort from the >>>>>>>> developer >>>>>>>> to >>>>>>>> customize it for the given platform like for instance comboboxs where a >>>>>>>> kind of wheel appears where the user can choose an option, or input >>>>>>>> controls where the native keyboard pops up. >>>>>>>> >>>>>>>> Thanks, best regards, >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>> >> >