Having watched the presentation from Stephen and Felipe about integrating 
JavaFX and native technologies such as OpenGL, I am inspired to work on a 
solution for my own needs for fast rendering of thousands of objects using the 
techniques in the video which I would then contribute to the community.

However, it's quite clear that any OpenGL based solution is not going to work 
on Windows because OpenGL is not enabled on that platform.

Given that I don't want to write code that supports both OpenGL and D3D, could 
someone answer these questions?

1. Why is OpenGL not enabled on Windows? Is it a performance thing? Is it 
because of poor text rendering with OpenGL?

2. What's involved in hacking Prism to enable OpenGL?

3. If 2 is not possible, is there some way to develop an abstraction layer on 
top of both OpenGL and D3D?



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