Essentially, OpenGL on Windows would be another platform to support. If
you build your own OpenJFX for Windows, it will work but it is
completely unsupported.
https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX
If you run into any problems after you have successfully built (ie. the
ES2 code is not there), open a JIRA request for OpenGL support on
Windows and we can follow up there. Even if we don't fix the JIRA, we
can capture the information for other that might want to do the same thing.
Steve
On 2014-01-13 1:19 PM, Felix Bembrick wrote:
Having watched the presentation from Stephen and Felipe about integrating
JavaFX and native technologies such as OpenGL, I am inspired to work on a
solution for my own needs for fast rendering of thousands of objects using the
techniques in the video which I would then contribute to the community.
However, it's quite clear that any OpenGL based solution is not going to work
on Windows because OpenGL is not enabled on that platform.
Given that I don't want to write code that supports both OpenGL and D3D, could
someone answer these questions?
1. Why is OpenGL not enabled on Windows? Is it a performance thing? Is it
because of poor text rendering with OpenGL?
2. What's involved in hacking Prism to enable OpenGL?
3. If 2 is not possible, is there some way to develop an abstraction layer on
top of both OpenGL and D3D?
Thanks,
Felix