Would it be better to work on a jogl prism pipeline itself? Tom
Von meinem iPhone gesendet > Am 14.01.2014 um 16:15 schrieb Stephen F Northover > <steve.x.northo...@oracle.com>: > > It should all just work. The first step is to go and build OpenJFX. If > something doesn't work, we can help you through JIRA and this list. > > Steve > >> On 2014-01-14 6:57 AM, Felix Bembrick wrote: >> Thanks Stephen. >> >> If I were to build an OpenGL-based platform for Windows, would the font >> rendering technique need to change? That is, could DirectWrite still be >> used to rasterise the glyphs (if that's what's currently happening) and >> would there be any reason for the text rendering quality to degrade? >> >> You mentioned that "ES2 code is not there": was that just an example or will >> I really have to address this problem? >> >> Thanks, >> >> Felix >> >> >> >> On 14 January 2014 06:28, Stephen F Northover <steve.x.northo...@oracle.com >> <mailto:steve.x.northo...@oracle.com>> wrote: >> >> Essentially, OpenGL on Windows would be another platform to >> support. If you build your own OpenJFX for Windows, it will work >> but it is completely unsupported. >> >> https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX >> >> If you run into any problems after you have successfully built >> (ie. the ES2 code is not there), open a JIRA request for OpenGL >> support on Windows and we can follow up there. Even if we don't >> fix the JIRA, we can capture the information for other that might >> want to do the same thing. >> >> Steve >> >> >> On 2014-01-13 1:19 PM, Felix Bembrick wrote: >> >> Having watched the presentation from Stephen and Felipe about >> integrating JavaFX and native technologies such as OpenGL, I >> am inspired to work on a solution for my own needs for fast >> rendering of thousands of objects using the techniques in the >> video which I would then contribute to the community. >> >> However, it's quite clear that any OpenGL based solution is >> not going to work on Windows because OpenGL is not enabled on >> that platform. >> >> Given that I don't want to write code that supports both >> OpenGL and D3D, could someone answer these questions? >> >> 1. Why is OpenGL not enabled on Windows? Is it a performance >> thing? Is it because of poor text rendering with OpenGL? >> >> 2. What's involved in hacking Prism to enable OpenGL? >> >> 3. If 2 is not possible, is there some way to develop an >> abstraction layer on top of both OpenGL and D3D? >> >> Thanks, >> >> Felix >