Would it be better to work on a jogl prism pipeline itself?

Tom

Von meinem iPhone gesendet

> Am 14.01.2014 um 16:15 schrieb Stephen F Northover 
> <steve.x.northo...@oracle.com>:
> 
> It should all just work.  The first step is to go and build OpenJFX.  If 
> something doesn't work, we can help you through JIRA and this list.
> 
> Steve
> 
>> On 2014-01-14 6:57 AM, Felix Bembrick wrote:
>> Thanks Stephen.
>> 
>> If I were to build an OpenGL-based platform for Windows, would the font 
>> rendering technique need to change?  That is, could DirectWrite still be 
>> used to rasterise the glyphs (if that's what's currently happening) and 
>> would there be any reason for the text rendering quality to degrade?
>> 
>> You mentioned that "ES2 code is not there": was that just an example or will 
>> I really have to address this problem?
>> 
>> Thanks,
>> 
>> Felix
>> 
>> 
>> 
>> On 14 January 2014 06:28, Stephen F Northover <steve.x.northo...@oracle.com 
>> <mailto:steve.x.northo...@oracle.com>> wrote:
>> 
>>    Essentially, OpenGL on Windows would be another platform to
>>    support.  If you build your own OpenJFX for Windows, it will work
>>    but it is completely unsupported.
>> 
>>    https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX
>> 
>>    If you run into any problems after you have successfully built
>>    (ie. the ES2 code is not there), open a JIRA request for OpenGL
>>    support on Windows and we can follow up there.  Even if we don't
>>    fix the JIRA, we can capture the information for other that might
>>    want to do the same thing.
>> 
>>    Steve
>> 
>> 
>>    On 2014-01-13 1:19 PM, Felix Bembrick wrote:
>> 
>>        Having watched the presentation from Stephen and Felipe about
>>        integrating JavaFX and native technologies such as OpenGL, I
>>        am inspired to work on a solution for my own needs for fast
>>        rendering of thousands of objects using the techniques in the
>>        video which I would then contribute to the community.
>> 
>>        However, it's quite clear that any OpenGL based solution is
>>        not going to work on Windows because OpenGL is not enabled on
>>        that platform.
>> 
>>        Given that I don't want to write code that supports both
>>        OpenGL and D3D, could someone answer these questions?
>> 
>>        1. Why is OpenGL not enabled on Windows? Is it a performance
>>        thing? Is it because of poor text rendering with OpenGL?
>> 
>>        2. What's involved in hacking Prism to enable OpenGL?
>> 
>>        3. If 2 is not possible, is there some way to develop an
>>        abstraction layer on top of both OpenGL and D3D?
>> 
>>        Thanks,
>> 
>>        Felix
> 

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