This is sad. A lot is Macbook retinas have been sold .. Millions 

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> On Apr 1, 2014, at 11:17 AM, Jeff Martin <j...@reportmill.com> wrote:
> 
> I assume retina optimization was added for JFX 8 (or is on the short list). I 
> think there is a Jira for it.
> 
> You can choose a non-retina resolution by going to display preferences and 
> clicking the "Scaled" radio button and selecting something to the right of 
> "Best Resolution (Retina)". It used to be that you could option-click the 
> "Scaled" radio button to get a real list of choices, but now you can only get 
> that with a 3rd party resolution tool (I think).
> 
> jeff
> 
> 
>> On Apr 1, 2014, at 12:49 PM, Mike Hearn <m...@plan99.net> wrote:
>> 
>> How do I do that? And won't that make everything blurry? Retina support is 
>> one reason why I chose JFX. Swing on Retina Macs is pretty much unusable, 
>> it's like looking through thick plastic.
>> 
>> 
>> On Tue, Apr 1, 2014 at 7:26 PM, Jeff Martin <j...@reportmill.com> wrote:
>> If it's a MacBook Pro Retina, you might try it with and without retina level 
>> resolution. I haven't tested JavaFX 8 with retina, but JFX 7 had serious 
>> problems that would go away when I changed the display to non-retina.
>> 
>> jeff
>> 
>> 
>>> On Apr 1, 2014, at 11:41 AM, Mike Hearn <m...@plan99.net> wrote:
>>> 
>>> Actually, playing some more, it seems like the poor frame rates I'm seeing
>>> are not blur related, but rather affect any animation (i.e. all rendering)
>>> when my main window is maximized. Shrinking the window so it's smaller
>>> results in smooth animations of any kind. This seems to be true no matter
>>> how I try and simplify my scene (e.g. turning off a tiled background image).
>>> 
>>> I grabbed Ensemble and tried the circle blur demo. It actually made my
>>> entire laptop unusable. The entire OS crawled to a halt and fps was maybe
>>> 0.3 for everything, not just the Java app. Going back to the main menu made
>>> things snappy again.
>>> 
>>> This is a bit disconcerting. Does anyone else see such appalling
>>> performance impact from the blurred circles demo on their Mac? Is this a
>>> driver issue, perhaps? Are there any platforms where this demo hits a good
>>> fps?
>>> 
>>> 
>>> 
>>>> On Tue, Apr 1, 2014 at 6:10 PM, Mike Hearn <m...@plan99.net> wrote:
>>>> 
>>>> Hi there,
>>>> 
>>>> On a MacBook Pro with OS X 10.9.2, does anyone have any estimates for
>>>> anticipated frame rates of a full-screen animated blur? I noticed that when
>>>> my window is not maximized, the blur is smooth and high frame-rate. When
>>>> maximized the blur is somewhat choppy. Unfortunately I have no clue how
>>>> much work is really involved in GPU blurring and whether I'm being
>>>> unreasonable to expect that many pixels to be blurred per second (this is
>>>> on a retina display).
>>>> 
>>>> Can anyone let me know if it's worth me trying to optimise this or whether
>>>> hardware limitations will mean that realistically I am expecting too much.
>>>> 
>>>> thanks!
> 

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