This is sad. A lot is Macbook retinas have been sold .. Millions Sent from my iPhone
> On Apr 1, 2014, at 11:17 AM, Jeff Martin <j...@reportmill.com> wrote: > > I assume retina optimization was added for JFX 8 (or is on the short list). I > think there is a Jira for it. > > You can choose a non-retina resolution by going to display preferences and > clicking the "Scaled" radio button and selecting something to the right of > "Best Resolution (Retina)". It used to be that you could option-click the > "Scaled" radio button to get a real list of choices, but now you can only get > that with a 3rd party resolution tool (I think). > > jeff > > >> On Apr 1, 2014, at 12:49 PM, Mike Hearn <m...@plan99.net> wrote: >> >> How do I do that? And won't that make everything blurry? Retina support is >> one reason why I chose JFX. Swing on Retina Macs is pretty much unusable, >> it's like looking through thick plastic. >> >> >> On Tue, Apr 1, 2014 at 7:26 PM, Jeff Martin <j...@reportmill.com> wrote: >> If it's a MacBook Pro Retina, you might try it with and without retina level >> resolution. I haven't tested JavaFX 8 with retina, but JFX 7 had serious >> problems that would go away when I changed the display to non-retina. >> >> jeff >> >> >>> On Apr 1, 2014, at 11:41 AM, Mike Hearn <m...@plan99.net> wrote: >>> >>> Actually, playing some more, it seems like the poor frame rates I'm seeing >>> are not blur related, but rather affect any animation (i.e. all rendering) >>> when my main window is maximized. Shrinking the window so it's smaller >>> results in smooth animations of any kind. This seems to be true no matter >>> how I try and simplify my scene (e.g. turning off a tiled background image). >>> >>> I grabbed Ensemble and tried the circle blur demo. It actually made my >>> entire laptop unusable. The entire OS crawled to a halt and fps was maybe >>> 0.3 for everything, not just the Java app. Going back to the main menu made >>> things snappy again. >>> >>> This is a bit disconcerting. Does anyone else see such appalling >>> performance impact from the blurred circles demo on their Mac? Is this a >>> driver issue, perhaps? Are there any platforms where this demo hits a good >>> fps? >>> >>> >>> >>>> On Tue, Apr 1, 2014 at 6:10 PM, Mike Hearn <m...@plan99.net> wrote: >>>> >>>> Hi there, >>>> >>>> On a MacBook Pro with OS X 10.9.2, does anyone have any estimates for >>>> anticipated frame rates of a full-screen animated blur? I noticed that when >>>> my window is not maximized, the blur is smooth and high frame-rate. When >>>> maximized the blur is somewhat choppy. Unfortunately I have no clue how >>>> much work is really involved in GPU blurring and whether I'm being >>>> unreasonable to expect that many pixels to be blurred per second (this is >>>> on a retina display). >>>> >>>> Can anyone let me know if it's worth me trying to optimise this or whether >>>> hardware limitations will mean that realistically I am expecting too much. >>>> >>>> thanks! >