Hi, Mike.

On 4/1/14 9:49 PM, Mike Hearn wrote:
Swing on Retina Macs is pretty much unusable,it's like looking through thick 
What version of jdk and Swing did you use? Can you check it on the latest jdk8?

On Tue, Apr 1, 2014 at 7:26 PM, Jeff Martin <j...@reportmill.com> wrote:

If it's a MacBook Pro Retina, you might try it with and without retina
level resolution. I haven't tested JavaFX 8 with retina, but JFX 7 had
serious problems that would go away when I changed the display to


On Apr 1, 2014, at 11:41 AM, Mike Hearn <m...@plan99.net> wrote:

Actually, playing some more, it seems like the poor frame rates I'm
are not blur related, but rather affect any animation (i.e. all
when my main window is maximized. Shrinking the window so it's smaller
results in smooth animations of any kind. This seems to be true no matter
how I try and simplify my scene (e.g. turning off a tiled background
I grabbed Ensemble and tried the circle blur demo. It actually made my
entire laptop unusable. The entire OS crawled to a halt and fps was maybe
0.3 for everything, not just the Java app. Going back to the main menu
things snappy again.

This is a bit disconcerting. Does anyone else see such appalling
performance impact from the blurred circles demo on their Mac? Is this a
driver issue, perhaps? Are there any platforms where this demo hits a

On Tue, Apr 1, 2014 at 6:10 PM, Mike Hearn <m...@plan99.net> wrote:

Hi there,

On a MacBook Pro with OS X 10.9.2, does anyone have any estimates for
anticipated frame rates of a full-screen animated blur? I noticed that
my window is not maximized, the blur is smooth and high frame-rate. When
maximized the blur is somewhat choppy. Unfortunately I have no clue how
much work is really involved in GPU blurring and whether I'm being
unreasonable to expect that many pixels to be blurred per second (this
on a retina display).

Can anyone let me know if it's worth me trying to optimise this or
hardware limitations will mean that realistically I am expecting too

Best regards, Sergey.

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