While working on a fun project I discovered that the Image Export limits the size of the export textures, mostly depending on your graphics stack. Here's one example:
java.lang.RuntimeException: Requested texture dimensions (20581x245) require dimensions (0x245) that exceed maximum texture size (16384) at com.sun.prism.es2.ES2RTTexture.create(ES2RTTexture.java:220) at com.sun.prism.es2.ES2ResourceFactory.createRTTexture(ES2ResourceFactory.java:106) at com.sun.prism.es2.ES2ResourceFactory.createRTTexture(ES2ResourceFactory.java:102) at com.sun.javafx.tk.quantum.QuantumToolkit$QuantumImage.getRT(QuantumToolkit.java:1210) at com.sun.javafx.tk.quantum.QuantumToolkit$18.run(QuantumToolkit.java:1345) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308) at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) This is on a mid-2012 Mac Book Air, and the MacGLConext looks to limit dimensions to 2^14. Is there anything I can do other than making sure my nodes don't get bigger than 16K on one side? I've tried setting a transform on the snapshot and zooming it below 16k, but it still gets the same exception with he same dimensions. --Danno