So the limitation is in the snapshot code, not the target image code? This is actually a feasible workaround, so 8u40 would be grand but 9 is also just fine.
Also, is 4K the lowest the texture size max will be? Or is there some API to query it? On Fri, Jun 13, 2014 at 9:38 AM, Kevin Rushforth <kevin.rushfo...@oracle.com > wrote: > This is RT-22073 <https://javafx-jira.kenai.com/browse/RT-22073> which > is currently targeted for 9, but could be moved into 8u20 if there was > enough demand to fix it. The (rather ugly) app-level workaround is to break > the operation up into 4Kx4K tiles, and render the tiles in a loop > specifying the appropriate viewport and translation via ShapshotParams. > > -- Kevin > > > > > Danno Ferrin wrote: > > While working on a fun project I discovered that the Image Export limits > the size of the export textures, mostly depending on your graphics stack. > Here's one example: > > java.lang.RuntimeException: Requested texture dimensions (20581x245) > require dimensions (0x245) that exceed maximum texture size (16384) > at com.sun.prism.es2.ES2RTTexture.create(ES2RTTexture.java:220) > at > com.sun.prism.es2.ES2ResourceFactory.createRTTexture(ES2ResourceFactory.java:106) > at > com.sun.prism.es2.ES2ResourceFactory.createRTTexture(ES2ResourceFactory.java:102) > at > com.sun.javafx.tk.quantum.QuantumToolkit$QuantumImage.getRT(QuantumToolkit.java:1210) > at com.sun.javafx.tk.quantum.QuantumToolkit$18.run(QuantumToolkit.java:1345) > at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) > at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308) > at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) > at > java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) > at > java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) > at > com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) > > This is on a mid-2012 Mac Book Air, and the MacGLConext looks to limit > dimensions to 2^14. > > Is there anything I can do other than making sure my nodes don't get bigger > than 16K on one side? I've tried setting a transform on the snapshot and > zooming it below 16k, but it still gets the same exception with he same > dimensions. > > --Danno > > >