The funny thing is I was sure I had typed 8u40, but my fingers had other
Stephen F Northover wrote:
... a rare instance of Kevin getting a release name wrong!
On 2014-06-13, 11:39 AM, Kevin Rushforth wrote:
> could be moved into 8u20
I meant 8u40.
Kevin Rushforth wrote:
This is RT-22073 <https://javafx-jira.kenai.com/browse/RT-22073>
which is currently targeted for 9, but could be moved into 8u20 if
there was enough demand to fix it. The (rather ugly) app-level
workaround is to break the operation up into 4Kx4K tiles, and render
the tiles in a loop specifying the appropriate viewport and
translation via ShapshotParams.
Danno Ferrin wrote:
While working on a fun project I discovered that the Image Export
the size of the export textures, mostly depending on your graphics
Here's one example:
java.lang.RuntimeException: Requested texture dimensions (20581x245)
require dimensions (0x245) that exceed maximum texture size (16384)
This is on a mid-2012 Mac Book Air, and the MacGLConext looks to limit
dimensions to 2^14.
Is there anything I can do other than making sure my nodes don't
than 16K on one side? I've tried setting a transform on the
zooming it below 16k, but it still gets the same exception with he