Yeah, that would be a bit of a problem. Without doing something like
that, though, it would just be an approximation, since the performance
of animation depends on the complexity of the geometry, the performance
of the GPU, the performance of the CPU, etc.
-- Kevin
Mike Hearn wrote:
Would it be feasible for you to do some measurements / calibration
on the system and make the determination based on measured speed?
That seems more to the point anyway.
I don't know how to do that without actually drawing to the screen,
which I don't want to do.