I want to use it for rendering :) I just want to fall back to e.g. a color
adjust instead of a GaussianBlur.


On Wed, Aug 6, 2014 at 8:17 PM, Chien Yang <chien.y...@oracle.com> wrote:

>  Yes, we know that it is a perfectly fine entry level GPU capable of
> supporting JavaFX graphics requirements. I shouldn't use the word "bad"
> card. What I'm saying is that you will have to add it to your blacklist if
> you don't want JavaFX to use it for rendering due to poor framerate.
>
> - Chien
>
>
> On 8/6/2014 9:57 AM, Mike Hearn wrote:
>
> The card isn't bad per se, it's just the HD4000 integrated graphics chip
> that older MacBook's ship with. It's just that I'm very picky about my
> framerates :)
>
>
> On Wed, Aug 6, 2014 at 6:49 PM, Chien Yang <chien.y...@oracle.com> wrote:
>
>> There isn't a public Java API support for what you want to do. However if
>> you are willing to patch JavaFX in your own build, you can add the bad card
>> to the GLGPUInfo blackList[] in the GLFactory class of the specific
>> platform if you are using the es2 pipe. You will need to dig down into the
>> native C++ code if you need to support Windows d3d pipe. This will be a
>> little more work see D3DBadHardware.h for the entries. Hope this helps.
>>
>> - Chien
>>
>>
>> On 8/5/2014 11:39 PM, Peter Penzov wrote:
>>
>>> Hi All,
>>>     I'm interested how I can get the model of the GPU card using Java.
>>> Can
>>> you show me some basic example?
>>>
>>> BR,
>>> Peter
>>>
>>>
>>> On Wed, Aug 6, 2014 at 3:02 AM, Jim Graham <james.gra...@oracle.com>
>>> wrote:
>>>
>>>  If there is a card that can't keep up with what we want it to do then we
>>>> should probably be dealing with that on our end as well, whether by
>>>> disabling 3D on that card or by black listing it and just falling back
>>>> to
>>>> sw pipeline.  We already do that with a number of embedded GPUs...
>>>>
>>>>                          ...jim
>>>>
>>>> On 8/1/14 2:27 AM, Mike Hearn wrote:
>>>>
>>>>  Scott is correct about the determining of the SW pipeline. To add to
>>>>>> that,
>>>>>> if knowing whether you are running on SW is sufficient
>>>>>>
>>>>>>
>>>>>>  Unfortunately for the Intel HD4000 card that some older laptops
>>>>> have, it
>>>>> technically supports 3D but struggles to do basic shader effects at
>>>>> 60fps
>>>>> when running at high pixel densities. I think I posted about this
>>>>> problem
>>>>> before. Simpler animations work better (just) but I'd prefer to only
>>>>> fall
>>>>> back to that when necessary.
>>>>>
>>>>>
>>>>>   I think the suggestion about starting out assuming that animation
>>>>> will be
>>>>>
>>>>>> OK and then backing off is a good one, if it is practical for your
>>>>>> application.
>>>>>>
>>>>>>
>>>>>>  Given that I'll be bundling a JVM with the app anyway I think it'd be
>>>>> easier and give a better UX to just patch JavaFX to expose this data
>>>>> using
>>>>> an API specific to my app. It obviously has it because when running
>>>>> with
>>>>> Prism debug logging the info is printed.
>>>>>
>>>>>
>>>>>
>>
>
>

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