Yes, we know that it is a perfectly fine entry level GPU capable of supporting JavaFX graphics requirements. I shouldn't use the word "bad" card. What I'm saying is that you will have to add it to your blacklist if you don't want JavaFX to use it for rendering due to poor framerate.

- Chien

On 8/6/2014 9:57 AM, Mike Hearn wrote:
The card isn't bad per se, it's just the HD4000 integrated graphics chip that older MacBook's ship with. It's just that I'm very picky about my framerates :)


On Wed, Aug 6, 2014 at 6:49 PM, Chien Yang <chien.y...@oracle.com <mailto:chien.y...@oracle.com>> wrote:

    There isn't a public Java API support for what you want to do.
    However if you are willing to patch JavaFX in your own build, you
    can add the bad card to the GLGPUInfo blackList[] in the GLFactory
    class of the specific platform if you are using the es2 pipe. You
    will need to dig down into the native C++ code if you need to
    support Windows d3d pipe. This will be a little more work see
    D3DBadHardware.h for the entries. Hope this helps.

    - Chien


    On 8/5/2014 11:39 PM, Peter Penzov wrote:

        Hi All,
            I'm interested how I can get the model of the GPU card
        using Java. Can
        you show me some basic example?

        BR,
        Peter


        On Wed, Aug 6, 2014 at 3:02 AM, Jim Graham
        <james.gra...@oracle.com <mailto:james.gra...@oracle.com>> wrote:

            If there is a card that can't keep up with what we want it
            to do then we
            should probably be dealing with that on our end as well,
            whether by
            disabling 3D on that card or by black listing it and just
            falling back to
            sw pipeline.  We already do that with a number of embedded
            GPUs...

                                     ...jim

            On 8/1/14 2:27 AM, Mike Hearn wrote:

                    Scott is correct about the determining of the SW
                    pipeline. To add to
                    that,
                    if knowing whether you are running on SW is sufficient


                Unfortunately for the Intel HD4000 card that some
                older laptops have, it
                technically supports 3D but struggles to do basic
                shader effects at 60fps
                when running at high pixel densities. I think I posted
                about this problem
                before. Simpler animations work better (just) but I'd
                prefer to only fall
                back to that when necessary.


                  I think the suggestion about starting out assuming
                that animation will be

                    OK and then backing off is a good one, if it is
                    practical for your
                    application.


                Given that I'll be bundling a JVM with the app anyway
                I think it'd be
                easier and give a better UX to just patch JavaFX to
                expose this data using
                an API specific to my app. It obviously has it because
                when running with
                Prism debug logging the info is printed.





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