Yes, I appreciate that the "magic flag" in the Info.plist would just be a signal to do something tricky. I tried setting -Dprism.order=sw in the Info.plist, thinking that would trick things into not requiring the discrete GPU, but all that happened when I did that was that I ended up with a pixel-doubled window instead of nice crisp retina graphics. It still activated the discrete GPU.
Scott On Mon, May 25, 2015 at 12:03 PM, Mike Hearn <m...@plan99.net> wrote: > I believe the tricky part is not setting the magic flag in your Info.plist > file but rather handling the GL context changes on the fly. It > requires/would require some code in the Mac GL specific part of JavaFX. > Otherwise if you force it to integrated then some other app causes a switch > to discrete, the app might die because its GL surface just vanished. > > On Mon, May 25, 2015 at 5:30 PM, Scott Palmer <swpal...@gmail.com> wrote: > >> I've noticed that it is not possible to run a Java GUI app (Swing or >> JavaFX) on a MacBook Pro without it activating the discrete graphics and >> therefore reducing battery life. >> >> I believe it is automatically triggered by the use of OpenGL. Unless you >> explicitly code for the integrated adapter, I don't think you can use >> OpenGL without the discrete adapter kicking in. It would be nice if >> packaged app bundles done with the javapackager had an entry in the >> Info.plist that would signal that the application does not require the >> discrete adapter. >> >> This appears to already be filed as a JDK bug at >> https://bugs.openjdk.java.net/browse/JDK-8041900 but it doesn't look like >> it is getting much attention. Is it likely to be addressed for 9 or an >> 8uX >> release? >> >> >> Regards, >> >> Scott >> > >