Hi Elric,
Thanks for the extra information. This seems to rule out that the drop
in performance might have to do with Intel HD:
> D3D no clipping: very comfortable 60 FPS
> D3D clipping: 10 FPS
> Software no clipping: 30 FPS
> Software clipping: 8 FPS
It will still be useful to us if you can file a performance bug with a
test program. This will help us to ensure that future fixes in this area
will also cover your test case.
Thanks,
- Chien
On 2/5/2016 2:52 PM, Elric Morgenstern wrote:
Hi Chien, Kevin,
this is the result of verbose=true:
Prism pipeline init order: d3d sw
Using native-based Pisces rasterizer
Using dirty region optimizations
Not using texture mask for primitives
Not forcing power of 2 sizes for textures
Using hardware CLAMP_TO_ZERO mode
Opting in for HiDPI pixel scaling
Prism pipeline name = com.sun.prism.d3d.D3DPipeline
Loading D3D native library ...
succeeded.
D3DPipelineManager: Created D3D9Ex device
Direct3D initialization succeeded
(X) Got class = class com.sun.prism.d3d.D3DPipeline
Initialized prism pipeline: com.sun.prism.d3d.D3DPipeline
Maximum supported texture size: 8192
Maximum texture size clamped to 4096
OS Information:
Windows 7 build 7601
D3D Driver Information:
Intel(R) HD Graphics
\\.\DISPLAY1
Driver igdumdx32.dll, version 8.15.10.2827
Pixel Shader version 3.0
Device : ven_8086, dev_0046, subsys_040A1028
Max Multisamples supported: 0
vsync: true vpipe: true
Loading Prism common native library ...
succeeded.
The performance when using oval clipping also drops considerably when
using the software pipe, but to about the same as when using D3D clipping.
D3D no clipping: very comfortable 60 FPS
D3D clipping: 10 FPS
Software no clipping: 30 FPS
Software clipping: 8 FPS
I haven't filed a bug (yet), because there are already some issues
that could be related to my problem:
http://bugs.java.com/bugdatabase/view_bug.do?bug_id=8090206
http://bugs.java.com/bugdatabase/view_bug.do?bug_id=8088687
The comments in this "fixed" bug report also indicate a stark
disparity between rectangular and oval clipping:
http://bugs.java.com/bugdatabase/view_bug.do?bug_id=8098079
Then there is this, but it's already set to fixed:
http://bugs.java.com/bugdatabase/view_bug.do?bug_id=8096359
It's worth mentioning that it's not just an oval clip shape that
causes performance drops, but also using more than one rectangular shape.
Every rectangular shape beyond the first seems to reduce my FPS by 10.
I'm using JDK 1.80_60 by the way.
On Fri, Feb 5, 2016 at 6:38 PM, Chien Yang <chien.y...@oracle.com
<mailto:chien.y...@oracle.com>> wrote:
It will be great if you can include in your bug report the
following 2 piece of information:
1) Run your program with -Dprism.verbose=true. This will give us
the graphics hardware information of your system.
2) Run your program with -Dprism.order=sw. This will force JavaFX
to use its software pipe instead of hardware graphics
acceleration. It will be good to know whether the poor performance
is due to use of d3d pipe.
- Chien
On 2/5/16, 7:34 AM, Kevin Rushforth wrote:
Please file a bug. It might be possible for us to find a
workaround, although it might also be possible that this is
just an unfortunate limitation of Intel HD.
-- Kevin
Elric Morgenstern wrote:
Ok. Maybe the problems I am experiencing now with JavaFX
are the reason why
D3D is not enabled for J2D?
I think Intel Graphics are rather widespread among
laptops, so I'm a bit
surprised at the huge performance drop (from solid 60 FPS
to 8 once I use a
spherical clip shape). I'd think Intel Graphics hardware
form part of the
test set. I'm using a fairly common laptop (especially
around business
circles) Dell Latitude E6410.
Any chance of this being investigated or do you think I
will have to settle
with a workaround?
On Fri, Feb 5, 2016 at 1:01 AM, Philip Race
<philip.r...@oracle.com <mailto:philip.r...@oracle.com>>
wrote:
On 2/4/16, 2:59 PM, Elric Morgenstern wrote:
I see. Interesting. Isn't there a switch to toggle
it on JDK8?
There is no switch that can enable it if it is
disabled by 'default'.
Assuming you are talking about JavaFX, right?
Because you were referring
to
Java2D in your reply.
No I am talking about 2D. What I meant was that maybe
the performance issue
is inherent in the card and the only reason it looks
OK with Java2D on
Intel is
that we aren't using anything much at all of the Intel
chip and are doing
the work
on the cpu instead.
-phil.
On Thu, Feb 4, 2016 at 11:52 PM, Philip
Race<philip.r...@oracle.com
<mailto:philip.r...@oracle.com>>
wrote:
Java 2D does not (generally) enable D3D on Intel.
We tried for JDK 8 but there were problems and
it was disabled again in
8u40 I think.
JDK 9 EA builds (currently) still have it
enabled to help get some
testing
so
if you are running an 8ux release you might
want to switch to 9 to get a
fairer comparison.
-phil.
On 2/4/16, 2:49 PM, Elric Morgenstern wrote:
Hi guys,
I've noticed that clipping performance
(Canvas GraphicsContext) is
extremely bad on an Intel HD graphics
chip. One rectangular clip is
fine,
anything beyond that, or a spherical clip
shape, will bring the
framerate
to its knees.
I notice no performance difference on my
GeForce system, but on the
integrated chip my application is
basically insufferable.
The same thing performed with Java2D
experiences no performance issues
on
neither system.
Any ideas?