It looks like we create a dummy drawable for the context and install it when we are done with the frame. This appeared
in rev bbb8d2772b37, but it looks like that revision involved removing the unnecessary RenderingContext class, so we may
have been doing something similar via the RenderingContext class and the code was merely moved into SwapChain when the
other class was deleted. Further investigation would be needed, but my mercurial rev/diffing skills are pretty
primitive. Anyone care to dig a little on this and figure out if there is a reason for us to unset the drawable at the
end of a frame?
In either case, if we had 2 windows open, and that will happen if there is a simple popup on a choice box or a menu item
I think unfortunately, then we'd still have the problem so whether or not it happens with a single window with no popup
items in it, it still looks like we could potentially trigger this in common cases anyway. We should track the fix to
GLX and make sure we document required patches if there is a fix...
...jim
On 8/11/16 6:13 AM, Itai wrote:
I'm sorry to see the issue could still not be reproduced on any OpenJFX
team members.
Meanwhile, I have noticed a user on reddit (JavaFX sub-reddit) had the same
issue:
https://www.reddit.com/r/JavaFX/comments/4nr2ln/memory_leak_when_calling_imageviewsettranslatex/
.
However, they have managed to profile it (VisualVM has a bug making it
nearly impossible to CPU profile JavaFX programs), and found out a lot of
time is taken by `com.sun.prism.es2.X11GLContext.makeCurrent`.
Taking this lead, I have found this:
http://www.gamedev.net/topic/679705-glxmakecurrent-slowly-leaks-memory/
Sadly I don't know enough about OpenGL to understand most of it, but it
seems to me like it's the same issue, so possibly it's not a Java issue at
all. However, maybe it can be avoided? In this linked post it is mentioned
that the leak only happens when having two windows, but in JavaFX this
always happens, so maybe there is a redundant call to `makeCurrent`?
Hope this helps to find the source of the problem, and if it's indeed
outside of Java/JavaFX scope - report it to the relevant project.
On Thu, Jul 21, 2016 at 6:12 PM, Kevin Rushforth <kevin.rushfo...@oracle.com
wrote:
Thanks. I added this to the bug report for https://bugs.openjdk.java.net/
browse/JDK-8161911
-- Kevin
Rahman USTA wrote:
Hello Kevin;
One of our user reported "Must be a memory leak somewhere" in AsciidocFX
project. It seems a similar issue.
You can see the issue here https://github.com/
asciidocfx/AsciidocFX/issues/227
Thanks.
2016-07-21 2:38 GMT+03:00 Kevin Rushforth <kevin.rushfo...@oracle.com>:
I'll add a comment to that effect (although our incident triage team is
good about spotting such duplicates).
-- Kevin
Itai wrote:
Thank you. Having gotten no reply, and seeing the bug report was closed
and with not means of commenting in the bug report system, I have since
(about an hour ago) filed a more detailed report (JI-9042009). I believe
they could be safely merged, but the second one does contain some more
info.
On Thu, Jul 21, 2016 at 2:27 AM, Kevin Rushforth <
kevin.rushfo...@oracle.com <mailto:kevin.rushfo...@oracle.com>> wrote:
JI-9041860 has now been transferred to the JDK project as:
https://bugs.openjdk.java.net/browse/JDK-8161911
Our support engineer was not able to reproduce the problem, so
closed it as such. Based on the additional information you
provided, I have reopened the bug and will ask someone on our team
with a physical Linux setup to try to reproduce it.
To answer your question, we are not aware of any such leaks.
-- Kevin
Itai wrote:
I'm experiencing multiple memory leaks with JavaFX on Linux,
to the point
where I'm not sure which bug to report, as it seems like a
systematic
issue.
The memory leak seems to be completely absent when using the
software
renderer (-Dprism.order=sw), and does not seem to happen on
Windows
(presumably not on Mac either, although I have no Mac to test
it).
Test cases include:
1. Use ProgressIndicator with progress set to Indeterminate -
with default
(HW) renderer memory consumption quickly rises, climbing to
8GB and more if
not killed. With software renderer memory usage is reasonable.
2. Using Scene Builder - after a few minutes with Scene
Builder it quickly
gobbles up all system memory - again, problem seems to go away
if using
software renderer. This test is less repeatable, as some
actions seem more
detrimental than others.
3. Using Transitions on nodes (See attached code "Demo.java".
I have filed
a bug report about this issue, JI-9041860). Running with
default renderer
the simple program reaches 3GB within 30 seconds, and memory
continues to
climb. On software renderer memory consumption remains <100MB
for a minute
and more.
As I said, I am no longer sure it is prudent to report
specific bugs, as
this seems to be some low-level problem. I just want to know
if this is a
known issue and if there is any way to get around it (besides
using the
software pipe, which obviously has it's own disadvantages).
For reference, I'm using Debian (testing, updated today),
kernel version
4.6.2, Intel HD4000 GPU, Intel driver version 2.99.917 (kms
driver),
OpenJDK version 1.8.0_91-8u91-b14-3-b14 (behavior is identical
on Oracle
version).
If there is any other information needed please let me know.
If this is a
known issue I apologize, but I have tried searching and didn't
find any
reports of such behavior.
Thank you.
--
Rahman USTA
Istanbul JUG
https://github.com/rahmanusta <http://www.kodcu.com/>