-- Kevin
Chien Yang wrote:
Based on my recollection, this oddity (2 contexts) is because we use CALayer on Mac. We have tested in early prototype, when we did the switch from JOGL to native GL, Prism implementation on Linux works fine with a single GL context.- Chien On 8/11/2016 2:08 PM, Jim Graham wrote:It looks like we create a dummy drawable for the context and install it when we are done with the frame. This appeared in rev bbb8d2772b37, but it looks like that revision involved removing the unnecessary RenderingContext class, so we may have been doing something similar via the RenderingContext class and the code was merely moved into SwapChain when the other class was deleted. Further investigation would be needed, but my mercurial rev/diffing skills are pretty primitive. Anyone care to dig a little on this and figure out if there is a reason for us to unset the drawable at the end of a frame?In either case, if we had 2 windows open, and that will happen if there is a simple popup on a choice box or a menu item I think unfortunately, then we'd still have the problem so whether or not it happens with a single window with no popup items in it, it still looks like we could potentially trigger this in common cases anyway. We should track the fix to GLX and make sure we document required patches if there is a fix......jim On 8/11/16 6:13 AM, Itai wrote:I'm sorry to see the issue could still not be reproduced on any OpenJFX team members.Meanwhile, I have noticed a user on reddit (JavaFX sub-reddit) had the sameissue:https://www.reddit.com/r/JavaFX/comments/4nr2ln/memory_leak_when_calling_imageviewsettranslatex/. However, they have managed to profile it (VisualVM has a bug making itnearly impossible to CPU profile JavaFX programs), and found out a lot oftime is taken by `com.sun.prism.es2.X11GLContext.makeCurrent`. Taking this lead, I have found this: http://www.gamedev.net/topic/679705-glxmakecurrent-slowly-leaks-memory/ Sadly I don't know enough about OpenGL to understand most of it, but itseems to me like it's the same issue, so possibly it's not a Java issue at all. However, maybe it can be avoided? In this linked post it is mentionedthat the leak only happens when having two windows, but in JavaFX this always happens, so maybe there is a redundant call to `makeCurrent`? Hope this helps to find the source of the problem, and if it's indeed outside of Java/JavaFX scope - report it to the relevant project.On Thu, Jul 21, 2016 at 6:12 PM, Kevin Rushforth <[email protected]wrote:Thanks. I added this to the bug report for https://bugs.openjdk.java.net/browse/JDK-8161911 -- Kevin Rahman USTA wrote: Hello Kevin;One of our user reported "Must be a memory leak somewhere" in AsciidocFXproject. It seems a similar issue. You can see the issue here https://github.com/ asciidocfx/AsciidocFX/issues/227 Thanks.2016-07-21 2:38 GMT+03:00 Kevin Rushforth <[email protected]>:I'll add a comment to that effect (although our incident triage team isgood about spotting such duplicates). -- Kevin Itai wrote:Thank you. Having gotten no reply, and seeing the bug report was closed and with not means of commenting in the bug report system, I have since (about an hour ago) filed a more detailed report (JI-9042009). I believe they could be safely merged, but the second one does contain some moreinfo. On Thu, Jul 21, 2016 at 2:27 AM, Kevin Rushforth <[email protected] <mailto:[email protected]>> wrote:JI-9041860 has now been transferred to the JDK project as: https://bugs.openjdk.java.net/browse/JDK-8161911 Our support engineer was not able to reproduce the problem, so closed it as such. Based on the additional information youprovided, I have reopened the bug and will ask someone on our teamwith a physical Linux setup to try to reproduce it. To answer your question, we are not aware of any such leaks. -- Kevin Itai wrote: I'm experiencing multiple memory leaks with JavaFX on Linux, to the point where I'm not sure which bug to report, as it seems like a systematic issue. The memory leak seems to be completely absent when using the software renderer (-Dprism.order=sw), and does not seem to happen on Windows(presumably not on Mac either, although I have no Mac to testit). Test cases include:1. Use ProgressIndicator with progress set to Indeterminate -with default (HW) renderer memory consumption quickly rises, climbing to 8GB and more ifnot killed. With software renderer memory usage is reasonable.2. Using Scene Builder - after a few minutes with Scene Builder it quicklygobbles up all system memory - again, problem seems to go awayif using software renderer. This test is less repeatable, as some actions seem more detrimental than others.3. Using Transitions on nodes (See attached code "Demo.java".I have filed a bug report about this issue, JI-9041860). Running with default renderer the simple program reaches 3GB within 30 seconds, and memory continues toclimb. On software renderer memory consumption remains <100MBfor a minute and more. As I said, I am no longer sure it is prudent to report specific bugs, as this seems to be some low-level problem. I just want to know if this is aknown issue and if there is any way to get around it (besidesusing the software pipe, which obviously has it's own disadvantages). For reference, I'm using Debian (testing, updated today), kernel version 4.6.2, Intel HD4000 GPU, Intel driver version 2.99.917 (kms driver),OpenJDK version 1.8.0_91-8u91-b14-3-b14 (behavior is identicalon Oracle version). If there is any other information needed please let me know. If this is aknown issue I apologize, but I have tried searching and didn'tfind any reports of such behavior. Thank you.-- Rahman USTA Istanbul JUG https://github.com/rahmanusta <http://www.kodcu.com/>
