Hi,

Thanks for the explanation.

For now we'll use AudioInputStream / Clip from javax.sound.sampled which seems 
wo work nicely for WAV clips.

That API also offers continuous playback but without strange delays ;)

Kind regards,
Daniel

> -----Original Message-----
> From: David DeHaven [mailto:david.deha...@oracle.com]
> Sent: Tuesday, August 23, 2016 4:16 PM
> To: Daniel Glöckner
> Cc: openjfx-dev@openjdk.java.net
> Subject: Re: Playing a sound at regular intervals
> 
> 
> > We're trying to play a notification sound at a regular interval (every 
> > 500ms)
> in a loop.
> >
> > It should sound like "bing.bing.bing." and not like 
> > "bing......bing..bing...bing" if
> you know what I mean ;)
> >
> > From the JavaDoc we were guessing that an efficient way to do this would be
> to set cycle count to indefinite on the audio clip / on the media player and 
> call
> play() once.
> >
> > Observations:
> > - Cycle count doesn't work for mp3 files. No problem, just use WAV.
> > - The playback does not happen at regular intervals. -> not usable in this
> scenario
> >
> > Our solution so far has been to have a scheduled executor which calls
> audioclip.play() every 500 ms. This creates a new thread every time (see stack
> trace below) and we don't like this approach.
> 
> For the moment this is a better solution, until we can get a few internal 
> things
> fixed in AudioClip.
> 
> In the current implementation there will always be at least one new thread
> created.
> 
> 
> There are bugs filed on this already, specifically:
> https://bugs.openjdk.java.net/browse/JDK-8090414
> https://bugs.openjdk.java.net/browse/JDK-8087423
> 
> And possibly related:
> https://bugs.openjdk.java.net/browse/JDK-8088375
> 
> -DrD-

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