Hi, Thanks for the explanation.
For now we'll use AudioInputStream / Clip from javax.sound.sampled which seems wo work nicely for WAV clips. That API also offers continuous playback but without strange delays ;) Kind regards, Daniel > -----Original Message----- > From: David DeHaven [mailto:david.deha...@oracle.com] > Sent: Tuesday, August 23, 2016 4:16 PM > To: Daniel Glöckner > Cc: openjfx-dev@openjdk.java.net > Subject: Re: Playing a sound at regular intervals > > > > We're trying to play a notification sound at a regular interval (every > > 500ms) > in a loop. > > > > It should sound like "bing.bing.bing." and not like > > "bing......bing..bing...bing" if > you know what I mean ;) > > > > From the JavaDoc we were guessing that an efficient way to do this would be > to set cycle count to indefinite on the audio clip / on the media player and > call > play() once. > > > > Observations: > > - Cycle count doesn't work for mp3 files. No problem, just use WAV. > > - The playback does not happen at regular intervals. -> not usable in this > scenario > > > > Our solution so far has been to have a scheduled executor which calls > audioclip.play() every 500 ms. This creates a new thread every time (see stack > trace below) and we don't like this approach. > > For the moment this is a better solution, until we can get a few internal > things > fixed in AudioClip. > > In the current implementation there will always be at least one new thread > created. > > > There are bugs filed on this already, specifically: > https://bugs.openjdk.java.net/browse/JDK-8090414 > https://bugs.openjdk.java.net/browse/JDK-8087423 > > And possibly related: > https://bugs.openjdk.java.net/browse/JDK-8088375 > > -DrD-