I see no reason for that, I'll clean it up and make it public. -DrD-
> FYI... This issue is not visible to me > https://bugs.openjdk.java.net/browse/JDK-8090414 > > > Scott > >> On Aug 23, 2016, at 10:15 AM, David DeHaven <david.deha...@oracle.com> wrote: >> >> >>> We're trying to play a notification sound at a regular interval (every >>> 500ms) in a loop. >>> >>> It should sound like "bing.bing.bing." and not like >>> "bing......bing..bing...bing" if you know what I mean ;) >>> >>> From the JavaDoc we were guessing that an efficient way to do this would be >>> to set cycle count to indefinite on the audio clip / on the media player >>> and call play() once. >>> >>> Observations: >>> - Cycle count doesn't work for mp3 files. No problem, just use WAV. >>> - The playback does not happen at regular intervals. -> not usable in this >>> scenario >>> >>> Our solution so far has been to have a scheduled executor which calls >>> audioclip.play() every 500 ms. This creates a new thread every time (see >>> stack trace below) and we don't like this approach. >> >> For the moment this is a better solution, until we can get a few internal >> things fixed in AudioClip. >> >> In the current implementation there will always be at least one new thread >> created. >> >> >> There are bugs filed on this already, specifically: >> https://bugs.openjdk.java.net/browse/JDK-8090414 >> https://bugs.openjdk.java.net/browse/JDK-8087423 >> >> And possibly related: >> https://bugs.openjdk.java.net/browse/JDK-8088375 >> >> -DrD- >>