If you want to know how to parallelise the JavaFX pipeline (or how it's already been done with amazing results) then talk to me.
If, of course, this email gets moderated... > On 10 Nov. 2016, at 10:57, Felix Bembrick <felix.bembr...@gmail.com> wrote: > > > >> On 10 Nov. 2016, at 10:27, Jim Graham <james.gra...@oracle.com> wrote: >> >> On 10/20/16 5:34 AM, Kevin Rushforth wrote: >>>> For now the OpenPiscesRasterizer class uses a static Renderer (single >>>> instance) so it is single-threaded. >>>> >>>> In MarlinFX I could prepare the multi-threading support by using 1 >>>> RendererContext per thread (ThreadLocal) as I did in Marlin for java2d. >>>> >>>> However it seems a complex task to enable parallelization in the javafx >>>> pipeline but I could help there also... >>>> >>> >>> Enabling parallel rasterization seems like a good follow-on task, but is >>> out of scope for the short term given the >>> limited amount of time. Also, the only way that MarlinFX even has a chance >>> of getting approved for in JDK 9 is for the >>> default OpenPisces path to be unaltered. >> >> Also, such a parallelization of the javafx pipelines would be a fairly large >> task. >> >> I would think an effort to parallelize a single shape rasterization would be >> much simpler in scope. Still outside the current JDK 9 timeline, but >> definitely something that could help in future releases. I believe that >> once we put the edges into the internal structures we could parallelize the >> rasterization of individual scanlines and maybe break a tall shape up into N >> horizontal bands for N threads. Other thoughts would be a thread to >> generate the crossings and N threads to populate the alphas...? >> >> ...jim