Do you have started any parallelization?
> Am 10.11.2016 um 01:02 schrieb Felix Bembrick <felix.bembr...@gmail.com>: > > If you want to know how to parallelise the JavaFX pipeline (or how it's > already been done with amazing results) then talk to me. > > If, of course, this email gets moderated... > >> On 10 Nov. 2016, at 10:57, Felix Bembrick <felix.bembr...@gmail.com> wrote: >> >> >> >>> On 10 Nov. 2016, at 10:27, Jim Graham <james.gra...@oracle.com> wrote: >>> >>> On 10/20/16 5:34 AM, Kevin Rushforth wrote: >>>>> For now the OpenPiscesRasterizer class uses a static Renderer (single >>>>> instance) so it is single-threaded. >>>>> >>>>> In MarlinFX I could prepare the multi-threading support by using 1 >>>>> RendererContext per thread (ThreadLocal) as I did in Marlin for java2d. >>>>> >>>>> However it seems a complex task to enable parallelization in the javafx >>>>> pipeline but I could help there also... >>>>> >>>> >>>> Enabling parallel rasterization seems like a good follow-on task, but is >>>> out of scope for the short term given the >>>> limited amount of time. Also, the only way that MarlinFX even has a chance >>>> of getting approved for in JDK 9 is for the >>>> default OpenPisces path to be unaltered. >>> >>> Also, such a parallelization of the javafx pipelines would be a fairly >>> large task. >>> >>> I would think an effort to parallelize a single shape rasterization would >>> be much simpler in scope. Still outside the current JDK 9 timeline, but >>> definitely something that could help in future releases. I believe that >>> once we put the edges into the internal structures we could parallelize the >>> rasterization of individual scanlines and maybe break a tall shape up into >>> N horizontal bands for N threads. Other thoughts would be a thread to >>> generate the crossings and N threads to populate the alphas...? >>> >>> ...jim