What about performance benchmark? Did you already tried to benchmark your 
prototype with DemoFX from Chris Newsland? 

https://github.com/chriswhocodes/DemoFX 
<https://github.com/chriswhocodes/DemoFX>






> Am 10.11.2016 um 08:40 schrieb Felix Bembrick <felix.bembr...@gmail.com>:
> 
> Started? I have a fully working prototype!
> 
> And it's not just "parallelised" but it greatly improves the efficiency and 
> utilisation of both the CPU (and cores) and the GPU(s).
> 
>> On 10 Nov. 2016, at 18:35, Tobias Bley <b...@jpro.io> wrote:
>> 
>> Do you have started any parallelization?
>> 
>> 
>> 
>>> Am 10.11.2016 um 01:02 schrieb Felix Bembrick <felix.bembr...@gmail.com>:
>>> 
>>> If you want to know how to parallelise the JavaFX pipeline (or how it's 
>>> already been done with amazing results) then talk to me.
>>> 
>>> If, of course, this email gets moderated...
>>> 
>>>> On 10 Nov. 2016, at 10:57, Felix Bembrick <felix.bembr...@gmail.com> wrote:
>>>> 
>>>> 
>>>> 
>>>>> On 10 Nov. 2016, at 10:27, Jim Graham <james.gra...@oracle.com> wrote:
>>>>> 
>>>>> On 10/20/16 5:34 AM, Kevin Rushforth wrote:
>>>>>>> For now the OpenPiscesRasterizer class uses a static Renderer (single
>>>>>>> instance) so it is single-threaded.
>>>>>>> 
>>>>>>> In MarlinFX I could prepare the multi-threading support by using 1
>>>>>>> RendererContext per thread (ThreadLocal) as I did in Marlin for java2d.
>>>>>>> 
>>>>>>> However it seems a complex task to enable parallelization in the javafx
>>>>>>> pipeline but I could help there also...
>>>>>>> 
>>>>>> 
>>>>>> Enabling parallel rasterization seems like a good follow-on task, but is 
>>>>>> out of scope for the short term given the
>>>>>> limited amount of time. Also, the only way that MarlinFX even has a 
>>>>>> chance of getting approved for in JDK 9 is for the
>>>>>> default OpenPisces path to be unaltered.
>>>>> 
>>>>> Also, such a parallelization of the javafx pipelines would be a fairly 
>>>>> large task.
>>>>> 
>>>>> I would think an effort to parallelize a single shape rasterization would 
>>>>> be much simpler in scope.  Still outside the current JDK 9 timeline, but 
>>>>> definitely something that could help in future releases.  I believe that 
>>>>> once we put the edges into the internal structures we could parallelize 
>>>>> the rasterization of individual scanlines and maybe break a tall shape up 
>>>>> into N horizontal bands for N threads.  Other thoughts would be a thread 
>>>>> to generate the crossings and N threads to populate the alphas...?
>>>>> 
>>>>>        ...jim
>> 

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