> 19 jan. 2018 kl. 15:37 skrev Kevin Rushforth <kevin.rushfo...@oracle.com>: > > What version of gradle are you using? gradle 4.3, which is what we recommend > / use in production, does not do parallel task execution by default. Are you > enabling it in your gradle.properties file? Or maybe using a later version of > gradle? > > -- Kevin >
Ah! Mea culpa; I do indeed have enabled it in my properties. Haven't touched it for a year, so it had completely slipped my mind. Anyway, the wiki should perhaps mention that parallel execution should be off? I spent several days trying to find the reason for the failure until I just happened to try --no-parallel. My linux build seem to work with parallel on, but that is perhaps only by pure luck? I'm using gradle 4.3.1, BTW. /Lennart > > Lennart Börjeson wrote: >> 19 jan. 2018 kl. 01:10 skrev Kevin Rushforth >> <kevin.rushfo...@oracle.com<mailto:kevin.rushfo...@oracle.com> >> >: >> >> #2. You should be able to build just the FX bits (outside your IDE) using: >> >> gradle sdk >> -or- >> gradle javadoc >> >> >> >> When building on my Mac, I've found that I must specify >> >> gradle --no-parallel sdk >> >> otherwise the build will consistently fail with: >> >> >> FAILURE: Build failed with an exception. >> >> * What went wrong: >> A problem was found with the configuration of task >> ':graphics:compileDecoraNativeShadersMac'. >> >> >>> Directory >>> '/Users/lennartb/RaT/openJDK/javafx-10/modules/javafx.graphics/build/gensrc/headers/javafx.graphics' >>> specified for property 'headers' does not exist. >>> >>> >> >>