Sure we could add that to the Wiki. I'll put this on the list for next
time I update it to incorporate other feedback.
I'd guess that you are just getting lucky on Linux.
-- Kevin
Lennart Börjeson wrote:
19 jan. 2018 kl. 15:37 skrev Kevin Rushforth <kevin.rushfo...@oracle.com>:
What version of gradle are you using? gradle 4.3, which is what we recommend /
use in production, does not do parallel task execution by default. Are you
enabling it in your gradle.properties file? Or maybe using a later version of
gradle?
-- Kevin
Ah! Mea culpa; I do indeed have enabled it in my properties. Haven't touched it
for a year, so it had completely slipped my mind.
Anyway, the wiki should perhaps mention that parallel execution should be off?
I spent several days trying to find the reason for the failure until I just
happened to try --no-parallel.
My linux build seem to work with parallel on, but that is perhaps only by pure
luck?
I'm using gradle 4.3.1, BTW.
/Lennart
Lennart Börjeson wrote:
19 jan. 2018 kl. 01:10 skrev Kevin Rushforth
<kevin.rushfo...@oracle.com<mailto:kevin.rushfo...@oracle.com>
:
#2. You should be able to build just the FX bits (outside your IDE) using:
gradle sdk
-or-
gradle javadoc
When building on my Mac, I've found that I must specify
gradle --no-parallel sdk
otherwise the build will consistently fail with:
FAILURE: Build failed with an exception.
* What went wrong:
A problem was found with the configuration of task
':graphics:compileDecoraNativeShadersMac'.
Directory
'/Users/lennartb/RaT/openJDK/javafx-10/modules/javafx.graphics/build/gensrc/headers/javafx.graphics'
specified for property 'headers' does not exist.