Thanks for your help Artur.  I’ve compiled successfully and AudioClip is 
working without throwing the glib lite link error.

 

For those also interested in compiling on a new machine, download the Windows 7 
SDK.  Before installing, make sure that you’ve removed the VC++ 2010 
Redistributable (x86+64).  The installer will give you a warning, but press OK. 
 The files will show up in the program files / Microsoft sdks / windows / v7.1 
folder.

 

Return to the hg/rt source and run gradle -PCOMPILE_MEDIA=true

 

From: Artur Khusainov <[email protected]> 
Sent: Thursday, November 8, 2018 2:18 PM
To: [email protected]
Cc: [email protected]
Subject: Re: COMPILE_MEDIA Error on 8udev - DirectShow Question

 

(misleading attachment in previous message, sorry)

пт, 9 нояб. 2018 г. в 0:15, Artur Khusainov <[email protected] 
<mailto:[email protected]> >:

This is known issue. You probably already installed Microsoft Visual C++ 2010 
Redistributable. Uninstall both x64 and x86, then try again. 

 

 

чт, 8 нояб. 2018 г. в 23:53, <[email protected] <mailto:[email protected]> >:

Thanks.  I tried installing the Windows 7 SDK from you link, but the installer 
errored out mentioning that I needed the RTM .NET Framework 4.  Should I try to 
install this as well from here?

 

https://www.microsoft.com/en-us/download/details.aspx?id=17851

 

Is it possible to compile and link against the Windows 10 SDK or is everyone 
still on 7?

 

-Carl 

 

From: Artur Khusainov <[email protected] <mailto:[email protected]> > 
Sent: Thursday, November 8, 2018 1:21 PM
To: [email protected] <mailto:[email protected]> 
Cc: [email protected] <mailto:[email protected]> 
Subject: Re: COMPILE_MEDIA Error on 8udev - DirectShow Question

 

Hi,

 

Try installing this: 
https://www.microsoft.com/en-us/download/details.aspx?id=8279

чт, 8 нояб. 2018 г., 22:54 <[email protected] <mailto:[email protected]> >:

Hi,



I'm able to build a non-media version of 8udev successfully.  However, when
I try the -PCOMPILE_MEDIA option, I'm getting an error 



> Task :media:buildWinPlugins

make: Entering directory
'/cygdrive/d/hg/rt/modules/media/src/main/native/gstreamer/projects/win/fxpl
ugins'

make
TARGET=/cygdrive/d/hg/rt/modules/media/build/native/win/Release/baseclasses.
lib -f Makefile.BaseClasses

cygpath: cannot create short name of C:\Program Files\Microsoft
SDKs\Windows\v7.1\Samples\multimedia\directshow\baseclasses

make[1]: Entering directory
'/cygdrive/d/hg/rt/modules/media/src/main/native/gstreamer/projects/win/fxpl
ugins'

Usage: cygpath (-d|-m|-u|-w|-t TYPE) [-f FILE] [OPTION]... NAME...



I have a new computer with Visual Studio 2017.   I understand that the
DirectShow libraries have now been incorporated into the Windows SDK.  I
found header files like dshow.h in my hard drvie, but I don't have a
BaseClasses folder.



Has anyone compiled media with a recent VSS or are most people compiling
against residual artifacts from a while ago?



Thanks,

Carl



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