On Fri, 3 Jan 2020 22:21:01 GMT, Kevin Rushforth <k...@openjdk.org> wrote:
>> The issue is that range and attenuation work on the pixel scale, not on the >> node/shape scale. A node can be partially illuminated if only part of it is >> within the range of the light. See the image in the comment above. > > Right. This needs to talk about pixels. Perhaps there is a way to make it > more clear that we are talking about pixels that are part of a rendered > Shape3D, but I don't have a good suggestion right now. Maybe A light source that radiates light equally in all directions away from itself. The location of the light source is a single point in space. The light affects {@code Shape3D}s in its {@code scope}. Any pixels in the light's {@code range} that belong to a {@code Shape3D} will be illuminated by it according to the computation specified in {@link PhongMaterial}. The docs of `PhongMaterial` will need need to be updated too. ------------- PR: https://git.openjdk.java.net/jfx/pull/43