On Sat, 4 Jan 2020 18:22:29 GMT, Nir Lisker <nlis...@openjdk.org> wrote:
>> Right. This needs to talk about pixels. Perhaps there is a way to make it >> more clear that we are talking about pixels that are part of a rendered >> Shape3D, but I don't have a good suggestion right now. > > Maybe > > A light source that radiates light equally in all directions away from > itself. The location of the light > source is a single point in space. The light affects {@code Shape3D}s in its > {@code scope}. Any pixels in > the light's {@code range} that belong to a {@code Shape3D} will be > illuminated by it according to the > computation specified in {@link PhongMaterial}. > The docs of `PhongMaterial` will need need to be updated too. Yes, I think that change to the docs looks good. ------------- PR: https://git.openjdk.java.net/jfx/pull/43