When no specular color is set while rendering 3D primitives, 0.0 specular power value is used by default in our shaders. When same specular power value is used in pow() function in shader it results in undefined behaviour as mentioned at : https://registry.khronos.org/OpenGL-Refpages/es3.0/html/pow.xhtml
By default specular power value should be 32, so now the specular_none.frag file is updated to use this default value to make sure we don't see 3D lighting issues on some platforms. This changes is tested with Ensemble8 and fx83dfeatures and i don't see any regressions. Also one of our system test _PointLightIlluminationTest_ used to fail because of this issue. It passes now with this update and it is re-enabled. ------------- Commit messages: - PointLightIlluminationTest update - 8318985: [macos] Incorrect 3D lighting on macOS 14 and later Changes: https://git.openjdk.org/jfx/pull/1791/files Webrev: https://webrevs.openjdk.org/?repo=jfx&pr=1791&range=00 Issue: https://bugs.openjdk.org/browse/JDK-8318985 Stats: 35 lines in 2 files changed: 2 ins; 32 del; 1 mod Patch: https://git.openjdk.org/jfx/pull/1791.diff Fetch: git fetch https://git.openjdk.org/jfx.git pull/1791/head:pull/1791 PR: https://git.openjdk.org/jfx/pull/1791