On Wed, 23 Apr 2025 13:59:43 GMT, Ambarish Rapte <ara...@openjdk.org> wrote:
>> When no specular color is set while rendering 3D primitives, 0.0 specular >> power value is used by default in our shaders. >> When same specular power value is used in pow() function in shader it >> results in undefined behaviour as mentioned at : >> https://registry.khronos.org/OpenGL-Refpages/es3.0/html/pow.xhtml >> >> By default specular power value should be 32, so now the specular_none.frag >> file is updated to use this default value to make sure we don't see 3D >> lighting issues on some platforms. This change is tested with Ensemble8 and >> fx83dfeatures and i don't see any regressions. >> >> Also one of our system test _PointLightIlluminationTest_ used to fail >> because of this issue. It passes now with this update and it is re-enabled. > > Please wait for 24 hours before integrating. > @arapte I have run all headful system tests in CI on linux and it is green. > This change will effect all platforms where OpenGL will be used, but not > using 0.0 in pow() on all platforms is right thing to do. > > Just to be sure i will also run Ensemble8 in Linux and update. I have verified Ensemble8 3D demos(played around with specular parameters in 3DSphere demo) on Ubuntu 24.04 and i don't see any issues. ------------- PR Comment: https://git.openjdk.org/jfx/pull/1791#issuecomment-2824644604