On Wed, 23 Apr 2025 12:13:52 GMT, Jayathirth D V <j...@openjdk.org> wrote:
> When no specular color is set while rendering 3D primitives, 0.0 specular > power value is used by default in our shaders. > When same specular power value is used in pow() function in shader it results > in undefined behaviour as mentioned at : > https://registry.khronos.org/OpenGL-Refpages/es3.0/html/pow.xhtml > > By default specular power value should be 32, so now the specular_none.frag > file is updated to use this default value to make sure we don't see 3D > lighting issues on some platforms. This change is tested with Ensemble8 and > fx83dfeatures and i don't see any regressions. > > Also one of our system test _PointLightIlluminationTest_ used to fail because > of this issue. It passes now with this update and it is re-enabled. This pull request has now been integrated. Changeset: 2617ff5c Author: Jayathirth D V <j...@openjdk.org> URL: https://git.openjdk.org/jfx/commit/2617ff5c891ba182581d323d8b424e4b8a6a6b63 Stats: 35 lines in 2 files changed: 2 ins; 32 del; 1 mod 8318985: [macos] Incorrect 3D lighting on macOS 14 and later Reviewed-by: kcr, arapte ------------- PR: https://git.openjdk.org/jfx/pull/1791