Hi,

as we are collaborating with the local technical university
and as we're offering some master thesis, we also proposed a
thesis (with Dirk's authorization of course) that would resolve
the animation issue in OpenSG, the title is "An Animation
Framework for OpenSG". If there's time remaining, the solution
also contains a plugin for 3ds and/or Blender that exports
animations. The description of the thesis contains an
explicit commitment to the Open Sourcness of the results and the
collaboration within an  international and distributet team of
developers (that would be you!).
We now found a young computer science student who is interested
in this topic, and he's ready to go. But before taking off I've
a couple of questions:

- Do you have some concrete ideas on how an animation
framework should look like in OpenSG? Are there any
papers/references other SceneGraphs where to learn from?

- Where should he work on? In OpenSG 2.0 or OpenSG 1.8? I
personally prefer 1.8 as I think we won't use 2.0 anytime
soon.

- What about Collada? Collada contains animation description and
as far as I know, a Collada reader will be available in 2.0 ?

- I need some help from you guys taking care that the result
is satisfying for all of us (a kind of tutor/mentor). Any volunteer?


Thank you and regards,

   Toni



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