Hi, as we are collaborating with the local technical university and as we're offering some master thesis, we also proposed a thesis (with Dirk's authorization of course) that would resolve the animation issue in OpenSG, the title is "An Animation Framework for OpenSG". If there's time remaining, the solution also contains a plugin for 3ds and/or Blender that exports animations. The description of the thesis contains an explicit commitment to the Open Sourcness of the results and the collaboration within an international and distributet team of developers (that would be you!). We now found a young computer science student who is interested in this topic, and he's ready to go. But before taking off I've a couple of questions:
- Do you have some concrete ideas on how an animation framework should look like in OpenSG? Are there any papers/references other SceneGraphs where to learn from? - Where should he work on? In OpenSG 2.0 or OpenSG 1.8? I personally prefer 1.8 as I think we won't use 2.0 anytime soon. - What about Collada? Collada contains animation description and as far as I know, a Collada reader will be available in 2.0 ? - I need some help from you guys taking care that the result is satisfying for all of us (a kind of tutor/mentor). Any volunteer? Thank you and regards, Toni ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-core mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-core
