Hi Allen,,

sorry for the delay I was slightly distracted by other things.

On Mon, 2009-02-16 at 08:00 -0600, Allen Bierbaum wrote:
> Hello all:
> 
> I am writing to ask what the roadmap to 2.0 release looks like.
> 
> We create a stable branch of OpenSG in June of 2007 to use temporarily
> while OpenSG 2.0 was ironed out.  This branch has worked *very* well
> for us which I think speaks volumes to the OpenSG 2.0 code.
> Unfortunately, we planned to use this for 3-4 months, but have been
> using it for much longer.  We would like to get back to using the head
> since it has a number of performance improvements and 1.5 years of
> development, but I must make sure we can count on a stable
> release/branch for code that we deploy. We can help out with pushing
> 2.0 out the door, but I don't know what the current plan is.
> 
> For example:
> 
> - How close are we to 2.0?

actually I'm already in the middle of what I thought would go into
2.1, e.g. I'm about to restructure the materials, the way materials
are stored, and chunks so that they can change according to the
requirements/properties of the current segment of the render traversal.

> - What features/capabilities are left to implement?

The biggest issue I see is documentation. I can walk through 1.x
and open tickets for missing pieces.

> - What will the release process look like (RC's, betas, etc)?

I left that one a little bit to Dirk ;-) (yes, I know it's not nice ;-))
I'm fine to go into release mode and walk thought the track tickets. As
we have a tutorial at IEEE VR coming up we have to look into this
anyway, so hopefully we at least a beta out of it ;-) 

I'm not sure how much would we have to merge back from your branch,
IIRC Carsten looked into a some time ago.


Other opinions ??


kind regards,
  gerrit



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