I was talking to Patrick more at lunch about his yesterday and he
sounds very interested in helping out to push the release forward.  I
will let him talk to specifics, but he did a lot of the behind the
scenes work of triaging bugs, making task lists, and branch management
for the VR Juggler project so I know he could be very helpful with
this sort of thing on OpenSG if people are interested.

-Allen

On Thu, Feb 19, 2009 at 7:09 AM, Allen Bierbaum <[email protected]> wrote:
> On Thu, Feb 19, 2009 at 1:44 AM, Gerrit Voss <[email protected]> wrote:
>>
>> Hi Allen,,
>>
>> sorry for the delay I was slightly distracted by other things.
>>
>> On Mon, 2009-02-16 at 08:00 -0600, Allen Bierbaum wrote:
>>> Hello all:
>>>
>>> I am writing to ask what the roadmap to 2.0 release looks like.
>>>
>>> We create a stable branch of OpenSG in June of 2007 to use temporarily
>>> while OpenSG 2.0 was ironed out.  This branch has worked *very* well
>>> for us which I think speaks volumes to the OpenSG 2.0 code.
>>> Unfortunately, we planned to use this for 3-4 months, but have been
>>> using it for much longer.  We would like to get back to using the head
>>> since it has a number of performance improvements and 1.5 years of
>>> development, but I must make sure we can count on a stable
>>> release/branch for code that we deploy. We can help out with pushing
>>> 2.0 out the door, but I don't know what the current plan is.
>>>
>>> For example:
>>>
>>> - How close are we to 2.0?
>>
>> actually I'm already in the middle of what I thought would go into
>> 2.1, e.g. I'm about to restructure the materials, the way materials
>> are stored, and chunks so that they can change according to the
>> requirements/properties of the current segment of the render traversal.
>
> That sounds promising.  If you are working on 2.1 then 2.0 is probably
> ready for a stable release branch. :)
>
>>> - What features/capabilities are left to implement?
>>
>> The biggest issue I see is documentation. I can walk through 1.x
>> and open tickets for missing pieces.
>>
>>> - What will the release process look like (RC's, betas, etc)?
>>
>> I left that one a little bit to Dirk ;-) (yes, I know it's not nice ;-))
>> I'm fine to go into release mode and walk thought the track tickets. As
>> we have a tutorial at IEEE VR coming up we have to look into this
>> anyway, so hopefully we at least a beta out of it ;-)
>
> My suggestion would be that we create a 2.0 release branch targetting
> an IEEE VR release.  If that existing, I think we could move our
> development over to it and help out with stress testing the system.
> Then everyone could work through the ticket backlog and make sure
> fixes, documentation etc are ready.  That said, I would not let
> documentation be the hold up.  I know we need it, but we all need
> working code even more.
>
> We have some engineers here that would be willing to contribute (and
> if needed help coordinate) this process.  Just let me know what you
> need.
>
>> I'm not sure how much would we have to merge back from your branch,
>> IIRC Carsten looked into a some time ago.
>
> I was talking to Aron and Patrick about this yesterday.  Once we know
> we are going to switch branches, we can go through and merge anything
> we think is needed.  We will make the commits self-contained though so
> everyone can review them and we can all back out individual pieces if
> anything is objectionable.
>
> -Allen
>
>>
>>
>> Other opinions ??
>>
>>
>> kind regards,
>>  gerrit
>>
>>
>>
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