Hi Gerrit, hi All,

Gerrit Voss wrote:

> 
> looks ok to me, the only very minor comment would be to switch to
> 
> #ifndef OSG_ENABLE_DOUBLE_MATRIX_STACK
>      typedef std::pair<UInt32, Matrix>              MatrixStore;
> #else
>     typedef std::pair<UInt32, Matrix4d>             DoubleMatrixStore;
> #endif
>  
> in RenderPartition instead of having two MatrixStore / MatrixStack defs.

If you have two different names, why have an ifndef?

In general I like having the double transform, and I think it's great that you 
wrote it (and we will probably need it in our Army project ;). So I'd love to 
see it in trunk.

I'm just not too excited about having it as a compile-time decision, as that 
either doubles the number of libraries we need to ship or we have to pick one 
of 
the two options. I know it's a lot more complicated to make it a runtime 
choice, 
so I understand why you did it, I'm just a little uneasy about it.

For now I think it makes sense it include it so that it's available, and I don' 
think there's going to be a problem with the code as is, so please go ahead and 
commit it to trunk.

Thanks!

        Dirk

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