Hi,

On Thu, 2009-03-05 at 09:57 -0600, Allen Bierbaum wrote:
> On Wed, Mar 4, 2009 at 5:06 AM, Gerrit Voss <[email protected]> wrote:
> >
> > Hi,
> >
> > On Tue, 2009-03-03 at 19:13 -0600, Allen Bierbaum wrote:
> >> Did anything ever get decided?
> >
> > unfortunately not really ;-(.
> >
> >> Specifically:
> >>
> >> - What is the status of documentation?  Will the IEEE VR tutorial
> >> produce documentation that can be used?  What method will be used for
> >> the OpenSG 2.0 documentation (doxygen, trac, other)?  In the near term
> >> it would be *very* helpful to have a document describing the new
> >> pointer types.
> >
> > I started to clean up the documentation structure, currently only
> > Base, System hopefully soon so we have the canvas to get it up-to-date.
> > As for the method, I would go for doxygen. Can the doxgen result
> > be integrated into trac easily ?
> 
> I haven't done it, but I think Dirk has.  Dirk?
> 
> Is there any documention for the new pointer types?

IIRC there was something Carsten wrote in the wiki, but I currently
can't find it ;-(.

> >
> >> - Has anyone had any more thoughts related to roadmap?  Just to throw
> >> something out there for discussion here is an idea:
> >>
> >>   1) Enter feature freeze ASAP.
> >
> > I'm a little split if I at least should try to finish the high-level
> > Material/Chunk reshuffle for this or not. Also we have to decide
> > which of the to be ported stuff we want to get over before that.
> > IMHO at least the remaining loaders should make it. Some other
> > parts require more thinking.
> 
> What is the Material/Chunk reshuffle?

what is left is that I would like to separate the chunk data from
the chunk logic. So that I can switch if one want to drive the
fix func pipeline or generate shader fragments. The rest is mainly
behind the scenes.

> Do we have a list of "yet to be ported" stuff?  This sounds like a
> good thing to put on the wiki, decide as a group what to port, and
> then add tickets for each of those.  I think Carsten has been doing a
> lot of this porting as well, so maybe he already has a list.

As Marcus hinted : ... the server does not answer ;-(, but it is
somewhere under Development/, IIRC port1to2 or something similar.


> >>   2) Once known major bugs are fixed, create an RC1 branch for
> >> testing.  (Mar 13)
> >
> > As of now I will be traveling on the 12th so doing the RC1 on the 13th
> > might be a little tough. I would prefer to try to finish on the 11th.
> > Given that this date is a week away, I'm not really sure if this makes
> > sense but we should at least give it a try. I also loose access to most
> > of my machines after Friday (due to a spatial shift to Germany) so
> > somebody else will have to do the final builds.
> 
> IMHO, we don't need 'builds", but could just have people start using
> the branch.  I think most of the people that will be testing the code
> and fixing bugs will be using the source any way right?

that was also a hint that I will have limited testing capabilities ;-).
E.g. I can not easily check Win or OS X problems. And AFAIK we have to
create install packages for the tutorial, so there are some aspects of
'builds' involved.

> >
> >>      I know our group will be willing to provide extensive testing of
> >> this branch and this will provide a stable "release" for the IEEE VR
> >> audience.
> >>   3) Create list of outstanding issues to address (as tickets?).  Have
> >> release manager coordinate the issue resolutions.
> >
> > I started this for the to be ported things (wiki) and I started to sort
> > through the open tickets. I try to go through my internal list and see
> > what is in there.
> 
> Where are these lists?

my internal list is still internal ;-) so I have to translate it into
trac. The ported list, see above.

> >
> >>   4) Burn down list of issues.  If major issues found then create new
> >> RC2, etc for testing.
> >>   5) Target release of OpenSG 2.0 by May 1st.
> >
> > the 4)/5) time-line is in general fine with me (as of now).
> 
> Glad to hear it. I thought this would be the scariest one. :)
> 

unfortunately this is only my opinion, I haven't heard anything from
Dirk and Carsten, so I'm not sure what their take on it is.

kind regards,
  gerrit



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