Hi,

On Tue, 2010-04-20 at 14:37 -0500, Carsten Neumann wrote:
>       Hello all,
> 
> attached patch series changes the way we create RenderTreeNodes from 
> doing it inside RenderPartition::dropFunctor to TreeBuilderBase::add (or 
> derived).
> This seems a cleaner interface as the RPart now does not have to care 
> what the different TreeBuilder actually store in the RTNode. It also 
> allows moving occlusion culling specific data into OCRenderTreeNode that 
> is only used by the OcclusionCullingTreeBuilder, reducing the size of 
> the base RTNode.
> 
> Comments? [1]
> 

at least a minor one, could you undo these changes, at least to existing
code:

-StateSortTreeBuilder::StateSortTreeBuilder(void) :
-    _oSorter(),
-    _mFallbackSorter()
+StateSortTreeBuilder::StateSortTreeBuilder(void)
+    : _pRoot          (NULL)
+    , _oSorter        ()
+    , _mFallbackSorter()
 {
 }
 
99% of the code uses the first form so either change all or none, but
please keep it consistent.

thanks 
  gerrit



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