Hi,

On Sat, 2003-10-25 at 01:56, Andreas Zieringer wrote:
> Akos Balazs wrote:
> 
> > Hi guys,
> > 
> > I have a VRML model that has some billboard-like objects (mainly trees but
> > some structures aswell) that should be partially-transparent, and the
> > transparency should be controlled by the alpha channel of their textures.
> > 
> > The problem is that when I render the scene I get the diffusecolor (white)
> > of the objects where the texture is transparent, instead of the objects
> > being transparent in those parts. Of course if I set the transparency of
> > the object's material to 1, the object will be fully transparent, but
> > that's not what I want. I remember there was some discussion a while ago
> > about transparency in VRML but I don't remember the details... :)
> > 
> > Please see the attachment for a minimalist example. Is this currently
> > possible with OpenSG, is it a missing feature, or is it a bug? :)
> > 
> > I use Gerrit's experimental VRML loader.
> > 
> > Thanks,
> >     Akos
> 
> Hi Akos,
> 
> looks like a bug in the loader if you add a Blend chunk to the material 
> it looks fine.

as SF is not really reliable ;-), it's not a bug it's a kind of feature,
at least it is intended to be this way right now, just add a little
transparency to your material and it works. 

gerrit




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