Hi, On Sat, 2003-10-25 at 01:56, Andreas Zieringer wrote: > Akos Balazs wrote: > > > Hi guys, > > > > I have a VRML model that has some billboard-like objects (mainly trees but > > some structures aswell) that should be partially-transparent, and the > > transparency should be controlled by the alpha channel of their textures. > > > > The problem is that when I render the scene I get the diffusecolor (white) > > of the objects where the texture is transparent, instead of the objects > > being transparent in those parts. Of course if I set the transparency of > > the object's material to 1, the object will be fully transparent, but > > that's not what I want. I remember there was some discussion a while ago > > about transparency in VRML but I don't remember the details... :) > > > > Please see the attachment for a minimalist example. Is this currently > > possible with OpenSG, is it a missing feature, or is it a bug? :) > > > > I use Gerrit's experimental VRML loader. > > > > Thanks, > > Akos > > Hi Akos, > > looks like a bug in the loader if you add a Blend chunk to the material > it looks fine.
as SF is not really reliable ;-), it's not a bug it's a kind of feature, at least it is intended to be this way right now, just add a little transparency to your material and it works. gerrit ------------------------------------------------------- This SF.net email is sponsored by: The SF.net Donation Program. Do you like what SourceForge.net is doing for the Open Source Community? Make a contribution, and help us add new features and functionality. Click here: http://sourceforge.net/donate/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
