> Hi,
> 
> > I like the idea behind cgfx but I tried it on my ATI and 
> > NVIDIA card and it crashed most of the time. Because of this 
> > I just wrote the CGChunk :-( A real multipass-rendering 
> > interface is not yet implemented. 
> 
> well - that doesn't sound very promising...
> Did you ever figure out what has caused these crashes? What form have
> they been of and have they been due to OpenSG or the shader itself, the
> driver, platform, whatever...? If those problems cannot be solved
> without reasonable effort, do you have any suggestions for other (but
> still Cg-based) approaches?
> 
> 
> thanx a lot,
> Matthias

Hi,

I just played around with their cgfx browser demo and it crashed always on
my ATI, and on my NVIDIA it was very unstable, because of this I never tried
to integrate it into OpenSG. CG itselfs works quite nice. Gerrit had some nice
ideas how to integrate shaders.
http://www.opensg.org/OpenSGPLUS/finishingevent/20031212_closing_shader.pdf

Andreas


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