> Hi, > > > I like the idea behind cgfx but I tried it on my ATI and > > NVIDIA card and it crashed most of the time. Because of this > > I just wrote the CGChunk :-( A real multipass-rendering > > interface is not yet implemented. > > well - that doesn't sound very promising... > Did you ever figure out what has caused these crashes? What form have > they been of and have they been due to OpenSG or the shader itself, the > driver, platform, whatever...? If those problems cannot be solved > without reasonable effort, do you have any suggestions for other (but > still Cg-based) approaches? > > > thanx a lot, > Matthias
Hi, I just played around with their cgfx browser demo and it crashed always on my ATI, and on my NVIDIA it was very unstable, because of this I never tried to integrate it into OpenSG. CG itselfs works quite nice. Gerrit had some nice ideas how to integrate shaders. http://www.opensg.org/OpenSGPLUS/finishingevent/20031212_closing_shader.pdf Andreas -- GMX ProMail (250 MB Mailbox, 50 FreeSMS, Virenschutz, 2,99 EUR/Monat...) jetzt 3 Monate GRATIS + 3x DER SPIEGEL +++ http://www.gmx.net/derspiegel +++ ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
