Hi Daniele,

On Fri, 2004-02-13 at 08:19, [EMAIL PROTECTED] wrote:
> Thanks,
> and now I have another simple (I think) question. Do you know if it is
> possible that if I use SceneFileHandler::the().read("file.wrl") in order to
> load a VRML97 SceneGraph with transformTexture node than I cannot find the
> TextureTransformChunk into OSG Scene Graph?
> And if this sound starnge to you, then how can I find it?

OpenGS doesn't store the texture transforms as nodes in the graph, the
way VRML does, but rather as an attribute of the Material. So toy find
the TextureTransformChunks you need to traverse the graph and for
MaterialGroups and Geometries check their Materials whether they contain
a TextureTransformChunk.

Hope it helps

        Dirk




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