hi dudes,
i am back with a new question 4 ya:

i have been messing for a while with OpenGL's vertex and fragment programs. Very fun indeed, and very powerful. Now i saw that OpenSG has an interface for loading and using ARB_program stuff. My question is: are there any tutorials that can teach me how to use my own ARB_programs? I have built 2 lil programs that in fact fully emulate the fixed OpenGL rendering pipeline, and i made em work in pure OGL enviroment. Now it is time to get serious and try to build up the same thing in OSG.

See you soon

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