Jan Wurster wrote:

Enrico Borrione wrote:

thanks for the hints,
but are you sure that OpenSG does not support such features?
It is not that exotic to dump a rendered frame to a texture...


It's not, no :) But actually, I'm not aware of a native OpenSG feature that covers this.

There is the TextureGrabForeground to grab the framebuffer into a texture, see 
System/Window/OSGTextureGrabForegroundBase.h/.cpp

But I do not know if it works with FLOAT formats. It simply takes the
texture format from the image pixelformat.
Did you try that already?

Christoph




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