thanks christoph, this was of great help. now my question is... where can i find some snipplets of code showing how to use it?
thanks enrico Il gio, 2004-10-07 alle 12:23, Christoph Fuenfzig ha scritto: > Jan Wurster wrote: > > > Enrico Borrione wrote: > > > >> thanks for the hints, > >> but are you sure that OpenSG does not support such features? > >> It is not that exotic to dump a rendered frame to a texture... > > > > > > It's not, no :) But actually, I'm not aware of a native OpenSG > > feature that covers this. > > > There is the TextureGrabForeground to grab the framebuffer into a texture, > see System/Window/OSGTextureGrabForegroundBase.h/.cpp > > But I do not know if it works with FLOAT formats. It simply takes the > texture format from the image pixelformat. > Did you try that already? > > Christoph > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: IT Product Guide on ITManagersJournal > Use IT products in your business? Tell us what you think of them. Give us > Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more > http://productguide.itmanagersjournal.com/guidepromo.tmpl > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
